Author Topic: [Dev Log] Tourney: The medieval tournament sim  (Read 4328 times)

BeerDrinkingBurke

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Re: [Dev Log] Tourney: The medieval tournament sim
« Reply #75 on: December 11, 2018, 06:53:22 AM »
Looks like you are making a lot of progress. The boats look great!
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Jubal

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Re: [Dev Log] Tourney: The medieval tournament sim
« Reply #76 on: December 11, 2018, 09:06:52 AM »
Mm, hog roast :)
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Tusky

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Re: [Dev Log] Tourney: The medieval tournament sim
« Reply #77 on: December 11, 2018, 10:09:37 AM »
Looks like you are making a lot of progress. The boats look great!

Thanks :)

Mm, hog roast :)

Yeah it's coming along well - might even be the best building I've done for this yet. Looking forward to sharing
It's odd though I keep getting hungry when I'm working on it  ;D
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Tusky

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Re: [Dev Log] Tourney: The medieval tournament sim
« Reply #78 on: January 13, 2019, 11:33:10 AM »
Been making some good progress lately.

I ticked off the main todo from last time. A delissquious hog roast model.



I also completed these things:

  • Knights can now die
  • Lots of UI tweaks, new button and menu graphics
  • All context menu's have controls to move them, close them or center the camera on the object they are concerned with
  • There is a menu for choosing what to build, including popups that tell you all about the building. Need to work on the description texts, so I've asked a friend to help with some writing



Next

- People can leave the tourney ground when they've had enough
- Lots of work has been done on the main theme track over the last couple of weeks, so fingers crossed I can share a snipped next time
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Jubal

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Re: [Dev Log] Tourney: The medieval tournament sim
« Reply #79 on: January 13, 2019, 11:59:46 AM »
Nice :) The lack of trusses on the pig looks a bit odd to me, but that might be asking too much in terms of mode detail. It's a good model, anyhow!

I'm looking forward to see more of how all this fits together :)
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Tusky

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Re: [Dev Log] Tourney: The medieval tournament sim
« Reply #80 on: January 14, 2019, 02:12:37 PM »
It's a good model
Thanks!

The lack of trusses on the pig looks a bit odd to me, but that might be asking too much in terms of mode detail.
Yeah, you're right. I'll add some trusses in. I half though of it when I was building the model then forgot, so  hoped nobody would notice. Turns out I have to get up earlier than that to get one past old eagle eyed Jubal

I'm looking forward to see more of how all this fits together :)
Me too  ;D

It's really strange to have to completely build everything conceptually in the design document and using "stories" with no other way of knowing if it will be fun or what it will be like.
It's the opposite to my last game. I built a little robot - got him to shoot and run around, and so essentially had immediate feedback on what the game play was like. With this I'll have to have worked on it for about 18 months before I have any clue
« Last Edit: January 14, 2019, 02:20:44 PM by Tusky »
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