Author Topic: Exile Princes Closed Beta Testing  (Read 1810 times)

Jubal

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Re: Exile Princes Closed Beta Testing
« Reply #30 on: August 22, 2019, 09:00:21 PM »
Hey! Could I get a James Bond version too? I have little bits of time so can have a poke around for you if poss.

Not sure which the game needs more. I'm sort of interested in adding a trade sub-game as mentioned above, and in adding a load more options for holding court (allowing you to e.g. invest money in a city), but I'm not sure if the latter would be interesting enough that I should prioritise it.

My 2 cents are that something like quests will give people something to keep them busy - which is better for people that are starting with the game or more of an idle player.
The holding court mechanic/s sounds like it will add loads of depth but perhaps once the player has played for a little bit and is invested in various things... But trading will definitely be a fun addition, and you can probably tie in the odd quest with it?

Yep - holding court is already in, it's just there's a very small range of possible opportunities from it so it's currently fairly boring, and it's something you're sort of required to do as the lord of a city so just having to go back every few weeks to listen to people telling you that taxes are too high or too low is probably not much fun. Currently it's less of an issue because the late game is usually quite quick, once you're set up to capture cities you can blitz the map pretty fast. However, I'm planning to slow the late-game down a lot, so I think I'm going to need more holding court stuff to balance that out. Of course, maybe some of the holding court petitions could lead to more advanced quests...
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Tusky

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Re: Exile Princes Closed Beta Testing
« Reply #31 on: August 23, 2019, 08:10:28 PM »
Thanks! Things so far...

Coule of Q's
  • I went rummaging around in some tunnels and so on, and my hero got rather battered and was on -4 hp out of 14. Is the only way to regain health to stay at the tavern over and over again gaining a single hp from time to time? I noticed there was also a search event that you could heal on - but didn't feel that thay would be a wise thing to try with a very injured hero
  • No idea how to start engaging in city politics - is it just a time based things like with unit upgrade offers?


 Bugs / issues I encountered

During tutorial I ran a search on every tile going from the city to the bandit (output below). I got this error during the tutorial, and then saw it again during the normal game

 You find only a single gold coin, discarded by some previous traveller. You find nothing here. Exception in Tkinter callback Traceback (most recent call last): File "tkinter\__init__.py", line 1549, in __call__ File "mainfile.py", line 1773, in handlershipX File "mainfile.py", line 6710, in mineparse File "mainfile.py", line 12242, in searcharea IndexError: list index out of range

 -------------------------------
After doing a search in a forest I encountered a new hero and was asked if I wanted them to join. There was an error, although the only thing in the output was the word "error". I already had a cleric hero in the party, and the new hero did not join

 Nislien Wheyler joins your party.
Error!
-------------------------------
 I accepted an escort mission to take a noble from to a city that was at war with the other, but cannot complete it. This is the only thing in the output:

You are brought before the city's leader, Anna Charvalise.
"Welcome, Clive", says Anna Charvalise. "May your battles be fair and your conduct noble in them."
You set out to complete this new quest.
 Error!
You head out of town.

-------------------------------

Wanted to attack a mustering of lanfynches

UNIT NOT FOUND ERROR Exception in Tkinter callback Traceback (most recent call last): File "tkinter\__init__.py", line 1549, in __call__ File "mainfile.py", line 2158, in handleryes File "mainfile.py", line 10465, in binchoice File "mainfile.py", line 13125, in fightsetup TypeError: 'NoneType' object is not subscriptable

This also happened when I was searching some tunnels in a city

 You find old coins in the chest! You gain 80 silver aspers' worth of treasure. You explore the third level of the vast network of tunnels - and come to a cavern full of enemies! UNIT NOT FOUND ERROR Exception in Tkinter callback Traceback (most recent call last): File "tkinter\__init__.py", line 1549, in __call__ File "mainfile.py", line 2158, in handleryes File "mainfile.py", line 10899, in binchoice File "mainfile.py", line 13125, in fightsetup TypeError: 'NoneType' object is not subscriptable
Select AppleDanish From Pantry Where Count(MyDeliciousThings) < 1

Jubal

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Re: Exile Princes Closed Beta Testing
« Reply #32 on: August 23, 2019, 10:46:19 PM »
Oh no, that's a lot of bugs :( And ones I never encountered myself, too... I'll start looking into them soon.

City politics events will start getting offered to you when you reach 50 relation points with a city.

Healing can be done by the Caradilis event in forests, by staying at taverns, naturally over time, or via a random upgrade event where you spend 25 adventuring points. Cara and the advp event give you an automatic heal to full health, the others are gradual. Taverns are likely your best best for healing in an emergency as they're reasonably reliable, albeit not the fastest.



Important question: how many of the above bugs did you encounter during the tutorial, and how many after starting a standard new game?
« Last Edit: August 24, 2019, 02:06:35 PM by Jubal »
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Tusky

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Re: Exile Princes Closed Beta Testing
« Reply #33 on: September 02, 2019, 03:31:33 AM »
Important question: how many of the above bugs did you encounter during the tutorial, and how many after starting a standard new game?

Oops - sorry I did not notice this question!

I encountered all of them during a standard new game, I just noticed the search one at first in the tutorial, but it reocurred during normal play (a few times actually)
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Jubal

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Re: Exile Princes Closed Beta Testing
« Reply #34 on: September 02, 2019, 11:53:10 AM »
Next question: did you play the new game immediately after the tutorial without closing the game down first? And do you get the bugs if you start a completely new game now without playing the tutorial first?

I think I might have worked out the problem...
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Tusky

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Re: Exile Princes Closed Beta Testing
« Reply #35 on: September 02, 2019, 12:03:42 PM »
At first I went straight from the tutorial, yeah.

I've tried to recreate the search bug from a fresh game and can't seem to
Select AppleDanish From Pantry Where Count(MyDeliciousThings) < 1

Jubal

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Re: Exile Princes Closed Beta Testing
« Reply #36 on: September 02, 2019, 12:50:52 PM »
Right, got it :)

The tutorial loaded an old (and incomplete) version of the unit bank, which wasn't being refreshed properly when you hit the "new game" button. I think that's what's triggering all your issues.
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...

Jubal

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Re: Exile Princes Closed Beta Testing
« Reply #37 on: October 09, 2019, 10:18:48 PM »
Small tweak today - lots of new names and city name elements added, which should make that a bit more diverse :)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...