Author Topic: Exile Princes Closed Beta Testing  (Read 665 times)

Jubal

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Re: Exile Princes Closed Beta Testing
« Reply #15 on: March 09, 2019, 04:20:03 PM »
Oh dear :/ I've had bugs like that before but I'd thought I fixed them - it's caused by a bug in some major map-level calculation, so the game got stuck doing something in the seemingly random area, and then couldn't move your troops around because it was still looking at the area it'd had a hang-up in. The diplomacy and city warfare scripts are pretty common culprits there. You didn't happen to get a screenshot of the random area by any chance?

The tutorial thing was me being an idiot - I'd made some changes to how cities are stored, and not updated the load file for the tutorial to match. That'll be fixed in the next patch :)
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Rovine

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Re: Exile Princes Closed Beta Testing
« Reply #16 on: March 10, 2019, 12:51:35 AM »
Oh dear :/ I've had bugs like that before but I'd thought I fixed them - it's caused by a bug in some major map-level calculation, so the game got stuck doing something in the seemingly random area, and then couldn't move your troops around because it was still looking at the area it'd had a hang-up in. The diplomacy and city warfare scripts are pretty common culprits there. You didn't happen to get a screenshot of the random area by any chance?

The tutorial thing was me being an idiot - I'd made some changes to how cities are stored, and not updated the load file for the tutorial to match. That'll be fixed in the next patch :)
I'll do another playthrough and try to reproduce it (gave up that bugged playthrough because I was dying anyway lul). If it helps, it was a 5x5 map, and had several inter-city wars happening that I wasn't involved with.

Jubal

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Re: Exile Princes Closed Beta Testing
« Reply #17 on: March 10, 2019, 11:41:27 PM »
Yeah, probably triggered by some niche problem with an army placing script. I'll have another look at it, though replicating bugs on that thing is horrible.

I'm glad you're enjoying the discovery aspect, it's something I definitely want to double down on in future improvements - let me know if you think there are particular areas that could do with more depth too, I have improvement idea lists on most bits of the game but help prioritising is very valuable!
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...