Author Topic: [Dev Log] Tourney: The medieval tournament sim  (Read 6328 times)

Jubal

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Re: [Dev Log] Tourney: The medieval tournament sim
« Reply #90 on: April 14, 2019, 08:13:51 PM »
Lovely! I really like how the look of it is shaping up :)
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beebug_nic

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Re: [Dev Log] Tourney: The medieval tournament sim
« Reply #91 on: April 15, 2019, 05:15:46 PM »
Loving the updates, I try and keep up with as much as I can on twitter, but it seems I've missed a lot of very hard work. I'm really loving how this is coming together and the UI improvements look awesome!

Jubal

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Re: [Dev Log] Tourney: The medieval tournament sim
« Reply #92 on: April 16, 2019, 11:27:09 PM »
UI is the great unsung part of gamedev really - it takes so much of the time and is so so vital, but it also feels frustratingly small when you show it to people somehow compared to "here's a new unit!" or "here's a new quest!"
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Tusky

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Re: [Dev Log] Tourney: The medieval tournament sim
« Reply #93 on: April 17, 2019, 08:52:29 AM »
Lovely! I really like how the look of it is shaping up :)
Loving the updates, I try and keep up with as much as I can on twitter, but it seems I've missed a lot of very hard work.  I'm really loving how this is coming together and the UI improvements look awesome!

Thanks both!

UI is the great unsung part of gamedev really - it takes so much of the time and is so so vital, but it also feels frustratingly small when you show it to people somehow compared to "here's a new unit!" or "here's a new quest!"

Yeah I know 100% what you guys mean. Each one of those graphics  took something like 12 to 15 hours to make (and that is discounting previous incarnations). You're right, nobody really cares that much about UI  - well except maybe other devs or UI artists!

That's why I'll normally try to put something else in an update as well so there might be at least something of interest to the lay-reader. Because I think that to some extent it's tough to post something that will be of interest to anyone at all, since it concerns something that does not exist yet.
For example the last game I had received very little interest as I was making it. Certainly whatever I made a post somewhere it seemed to broadly fall on deaf ears, UI based or otherwise. I was obviously far more excited about it than anyone else  ;D

As such It's very encouraging to hear your feedback. I really appreciate it!
« Last Edit: April 17, 2019, 10:30:37 AM by Tusky »
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