Author Topic: [Dev Log] Tourney: The medieval tournament sim  (Read 12569 times)

Tusky

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Re: [Dev Log] Tourney: The medieval tournament sim
« Reply #120 on: February 04, 2020, 03:46:06 PM »
It's February! whew what a year January was! Lots of dev got done on Tourney! Here's a rundown:

Jousting Menu

Up till now the joust was only resolved by the AI. But now, when your knight is heading to compete in a joust you get a little notification which allows you to select tactics and potions etc - allowing control over the scores resolution. It looks a little like this (apologies for the cacophony of menus)



Dropoff Wagon

My third party helper completed a nice wagon model that will drop off the first level visitors:



So what's next?

  • A menu that allows the player to "train" their knights and make them better
  • Implement the visitor dropoff wagon into the game
  • More menus! This time, ones to be used for the beer wagon and hog roast
Check out Tourney: The medieval tournament simulator, a PC game I am working on!
Links: Devlog thread here on Exilian | Tusky Games Website

Silver Wolf

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Re: [Dev Log] Tourney: The medieval tournament sim
« Reply #121 on: February 05, 2020, 06:55:19 PM »
Loving all the updates. :D
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Tusky

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Re: [Dev Log] Tourney: The medieval tournament sim
« Reply #122 on: February 05, 2020, 07:19:21 PM »
Check out Tourney: The medieval tournament simulator, a PC game I am working on!
Links: Devlog thread here on Exilian | Tusky Games Website

Jubal

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Re: [Dev Log] Tourney: The medieval tournament sim
« Reply #123 on: February 05, 2020, 08:57:44 PM »
The new cart is fun - neat stuff :)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...