Game Design and Project Resources: The Workshops Quarter > Computer Game Development - The Indie Alley

Guild Hall Adventures [ARPG]

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Jubal:
Finally got the front page announcement up - sorry it took so long, been having a bit of a hell fortnight :)

Obsessive Games:
Appreciate the front page announcement so much, with the looks of the charts and the progress that the marketing is bringing in, it does not look good, unfortunately.

But I have updated the Kickstarter page about this, I will be going to Patreon now for funding for the game and still continue to work on the game, will update the demo more and post devlogs and build the community up for people that does like the ARPG story that I have with the look and feel.

I love game development, and if this was not a passion, I am sure I would have given up completely by now, but in the end, I will rise up, this journey with Kickstarter has thought me so much and the experience that I have received from all of this is so valuable.

I fixed a few bugs today and added some nice audio changes and more things and I was just excited while doing all those fixes as I know this game will really be fun to play once all the pieces has been coded in and designed.

Jubal:
Ah, sorry to hear that. A patreon sounds like a decent ongoing plan. And in my experience it often takes 2-3 kickstarters before people really get the hang of the format, building and forming an audience base and running funders is a difficult skill-set in and of itself no matter how good the underlying product is. I think you'll get there :) I'm sorry I didn't get time to do more to do some social media posts and provide some feedback, I'd hoped to but the last month has had some big unexpected problems at my end.  :(

I think my advice on a patreon is that I wouldn't for the most part patron-lock devlogs: keeping public posts on that stuff is probably needed or you've not got the substance out there to pull new subscribers in. Access to continual updates to demos and betas would be a good patreon offer though. Also, successful Patreons I've seen tend to work on bulk, low-input subscribers, not small numbers of high input ones: it's important to have those 2 USD/month kinds of tiers available and providing something people want.

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