Game Design and Project Resources: The Workshops Quarter > Coding Medieval Worlds

CMW3: Soundscapes Panel

(1/1)

Jubal:
I really need to listen to this again to get the most out of it, but I thought this was a really classy panel: Mariana & Clio are both very much best-in-the-business for talking on their respective areas and I'd love to do more with both of them in the future. I wish sound engineering in the game dev systems I work with was a little easier, I feel like I don't manage to make very good use of it in my own work. Huge amounts of food for thought in this one anyhow.

Navigation

[0] Message Index

Go to full version