Game Design and Project Resources: The Workshops Quarter > Computer Game Development - The Indie Alley

Monk Tower - a mobile friendly coffee break roguelike - feedback appreciated

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maciek:
Hello good people of Exilian,

I have been currently developing a small scale roguelike game, that aims at short gameplays (I'd say around 15mins). It has been recently made available on Itch.io and just yesterday I have pushed a small update fixing some usability issues. So I though it might be a perfect time to share it :)
There is not too much story to the game. You simply climb the monastery tower avoiding dangers, in hope to retrieve the lost manuscript (internally in the game code it's called 'The second book of poetics' ;)

The main challenge of the game is resource management, as every weapon has a durability parameter and can be quickly destroyed. So, the player has to decide whether it is beneficial to waste precious durability points or maybe it is better to take some damage :)
Some weapons are also meant to be used in a combination - eg. stun a strong npc for a couple of turns, so you can safely kill him with a weak sword :)

The game surely needs some more touches and development so any feedback is the most welcome.
It can be played on desktop via web build or downloaded for Windows and Linux. On mobile it works via web for now, Google Play is planned soon - after I develop it a bit more.

https://maciekglowka.itch.io/monk-tower

Spritelady:
Ooh! I don't see many games intended for short playthrough (I'm sure many exist, I just haven't seen them) so this sounds perfect for when my brain needs a bit of a break from adulting! I shall check it out 😊
Rogue-likes aren't usually my forte, but I played Hades a while back and enjoyed it immensely so I'm open to making more of a dent in the genre. I'll let you know if I have any feedback!

Spritelady:
Quick update: in the 20 minutes since I said the words "new small scale roguelike" to my fiance, he has only managed to tear his attention away from the game once, for just long enough to tell me that it's "pretty good". So I think he's enjoying it!

maciek:
Oh thank! So happy to hear that he found it enjoyable :)
If you do not like roguelikes because they involve lots of in depth stats analysis and require you to read encyclopedia on them - this one is not like that.
If you do not like dying often and starting over...that's another story :D
Hope you give it a try as well anyway ;)

Jubal:
I shall try and have a go sometime in the coming days! Currently running around the UK seeing friends but I'm sure I'll have a slot next week at the latest :)

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