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Exilian
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Game Design and Project Resources: The Workshops Quarter
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Mods, Maps & Game Add-Ons - The Bazaar
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M&B Mods - The Explorer's Society
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Tutorials
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Sea Battles
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Topic: Sea Battles (Read 7889 times)
Mahisa
Posts: 44
Karma: 0
Sea Battles
«
on:
August 23, 2009, 12:18:51 PM »
How do i add sea battles wuthout Module Sustem
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Silver Wolf
Megas Domestikos
Voting Member
Posts: 4744
Karma: 42
Sea Battles
«
Reply #1 on:
August 23, 2009, 02:26:14 PM »
There is a tutorial... I don't see what's the problem...
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"Less of a young professional - more of an ancient amateur. But frankly, I'm an absolute dream."
Mahisa
Posts: 44
Karma: 0
Sea Battles
«
Reply #2 on:
August 23, 2009, 05:34:58 PM »
yeah i know but if you look quite good youl see that its for module files, i dont use ms, its stupid
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Jubal
Megadux
Executive Officer
Posts: 35495
Karma: 140
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Sea Battles
«
Reply #3 on:
August 23, 2009, 08:30:53 PM »
The simple answer; don't. MS is the way to do this sort of advanced modding.
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The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
Silver Wolf
Megas Domestikos
Voting Member
Posts: 4744
Karma: 42
Sea Battles
«
Reply #4 on:
August 23, 2009, 10:06:41 PM »
Oh sorry I didn't realize that you said without the module system...
It's impossible to implement sea battles without module system
So you will have to use it...
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"Less of a young professional - more of an ancient amateur. But frankly, I'm an absolute dream."
Mahisa
Posts: 44
Karma: 0
Sea Battles
«
Reply #5 on:
August 24, 2009, 08:37:36 PM »
***t, thanks.
now il need to start practise python ^o)
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« previous
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Exilian
»
Game Design and Project Resources: The Workshops Quarter
»
Mods, Maps & Game Add-Ons - The Bazaar
»
M&B Mods - The Explorer's Society
»
Tutorials
»
Sea Battles