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Topics - Aurioch

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Hello everyone :D

Boy, it was a long time I posted here.
No, I'm not dead. Far from it, it's never going better. (Considering the state of my life 2 years ago, it's not that big of an improvement... still solo, sob sob)
Long story short, last year I've finally finished my Bachelor course and got Bachelor degree in Computer Engineering. And right now I'm pursuing Master's in Programming Engineering, so between all the classes, homeworks and assignments, plus some exctra things I took (being a demonstrator - basically assistant - and starting to train fencing), university time leaves a little time to rest. Most of the time, I keep myself to Steam and Skype, rarely visiting other pages - and thus often forgetting to check what's going on here and to say "hi".

In short, I'm very well and alive, and busy as heck XD

With that little apolodate out of the way, I'm glad to present the first game I finally managed to actually finish AND publish in my 8 year career as a hobbyist game dev:



You control the little alien who tries to collect as many gems as possible. Blue gems bring the most points, while other gems provide boost to alien's abilities (life, passive power and active power for red, green and yellow gem respectively). It's an endless type of game, so the high score is the main and only point of the game - but that might change in the future.
The game is currently in the beta phase, so feedback will be appreciated so that I can iron out at least the critical things. Game will stay in beta until I implement online leaderboards using Google's services, at which point I'm releasing for real if the game is in usable state.
I also have other updates in mind (multiple aliens, each with own set of passive and active, different tile sets etc.), but I'll leave that for gradual updates otherwise I'd never release the game.

Video preview:


Link to Google Play store: https://play.google.com/store/apps/details?id=com.aurioch.aliengemcatcher

Any feedback is appreciated, and those who want, can fill out this quick survey: https://goo.gl/forms/fQyUarhnVWZKSB313

Thanks for reading!

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Hello

I hate writing introductions, so I'll keep it short and simple:
I'm Computer Engineering student and an (aspiring) hobbyist indie developer. Aside from my love for (obviously) video games, my other hobbies are playing piano and writing short stories, with Pen and Paper Roleplaying included. I have 3 projects ongoing, but unfortunately, thanks to burnout and lack of motivation, all of them are shelved. For now.

Right now I'm working on a 4X game which currently has no name yet, heavily inspired in certain mechanics from both Civilization and Pandora: First Contact. However, unlike those two, the idea of a plot is to be put into a fantasy world (kinda like Master of Magic), with factions being various races with different strengths and weaknesses. Each unit will also be customizable, with the choice of weapon often dictating a "class" of unit. There's also an experiment with a research system I'd like to try, but what exactly it is, I'll keep it a secret for now.

For videos of game in action, please check out my Twitter, where I try to post things at least once a week. I don't know if it's possible to embed videos here; if it is, I'll edit the post.

Screenshots of current development phase:



What's done right now is unit command card (together with move, attack and worker orders functional), city screen (with unit production, resource overview, and citizen management), basic combat, day transition cycle (day, dusk, night, dawn) and equipment changing (with 3 "classes" avaiable: Settler, Worker, Warrior). Progress is going slow as there's no lore yet so that I can properly work on units, buildings and research system, so I'm trying to find minor tidbits here and there that I can work on. One of those is learning how to model so that I can prepare 3D assets.

Just a side note which might be interesting: originally, this wasn't supposed to be a game since I have 3 currently frozen projects (combinations of burnout and lack of interest). It's just something I made on a whim when, after reading one blog post about procedurally generated maps using noise algorithms, I wanted to try it for myself. After 10-15 minutes of work, I got my first result:

and from there, it just... kinda became full-fledged project.

In any case, every feedback and question is welcomed. I'm sorry I don't have a playable demo or anything more concrete, but the game is in early phase of development. I'll try to supply one as soon as I can.

Thank you for reading!

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