')) Exilian

Welcome to Exilian! We're one of the friendliest communities on the internet, democratically run and existing to help facilitate a range of projects in fields including game modding/content creation, programming, drama, music, debating, writing, RPG and wargame design, e-learning, and more. You can also come here to chat, discuss the news, post poetry, play forum games, and just to meet a diverse range of people from all over the world.

Enjoy your stay!

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Latest Posts

Going Witchering
Gmd Today at 01:14:57 AM

Word Association
Jubal October 17, 2021, 06:27:30 PM

Last Post
Tusky October 17, 2021, 12:40:25 PM

The Many Projects Of Irongutz(A.K.A NanoTeq_RPG)
Jubal October 16, 2021, 03:08:45 PM

Wonderdraft: a great mapping software
Jubal October 16, 2021, 03:08:33 PM


Posted on October 07, 2021, 11:05:43 PM by Leafly
Updates from the Forge 43: Autumn 2021

Issue 43: Autumn 2021

It's Autumn, and it’s time for the Harvest, Halloween, Bonfire Night (depending on where you are, lots more) and :pumpkin:

Whatever you've got planned, the experience, dedication and creativity of our game developers will keep you captivated for hours. So, if you are vacation-ing or stay-cationing, it doesn't matter. Grab your tech and install these games as soon as you can! You don't want to miss this! If you've got any developments that you would like to celebrate, please post on the Exilian site! It could be game development, arts and crafts, or anything that makes your day more eventful that you would like others to know about too. It's a great way to build the community here, and we're sure that you'll have a nice time! There's even digital meetings where you can talk about your interests with others here!

Always, make sure you: 'Enjoy your stay!' and tell others about it too!


  • Editorial
  • Game Development
    • Innkeep! - Serve Ale. Collect Rumors. Make Coin.
    • Updates from Olympus with Rbuxton
    • Guild Hall Adventures [ARPG]
    • [Dev Log] Tourney: The medieval tournament sim
    • Savage Skies: October at Utherwald Press
  • Arts & Writing
    • War of Marfur-Nirari (the greatest war in the Infinitas universe)
    • Just As An Aside: An Attempt At Comedy
    • Jubal's Fantasy/Character Drawings
  • Miscellany
    • More free images from Eric Matyas
    • Worldbuilding Magazine
    • Wildlife and wholesomeness


Innkeep! - Serve Ale. Collect Rumors. Make Coin.

The upcoming CRPG game has released the latest development, to show you how far they've come! It has lots of interesting crossover themes from a modern day-by-day narrative survival sim like This War of Mine, with thematic ideas taken from Les Misérables.

Here's a bit about how it works: the idea I had was to have a game set in that classic RPG location, the humble inn, where you are the one wearing the apron, and the people of the world come to you. You serve them food and drink. You tell them about recent rumours, and maybe share a joke or two. Furthermore, you hire bards to play music and keep everybody having a good time until late. - That sounds like a nice game, doesn't it...

And then you rob them. In their sleep. A little bit...

Find out more by checking out the thread below for the latest update from BeerDrinkingBurke including the above Innkeep Trailer for Realms Deep 2021, and the start of a new series of bite-sized one minute dev diaries which will give some fresh insights into the processes behind the game!

Updates from Olympus with Rbuxton

Rbuxton's dev diaries on his boardgaming projects have long been a feature of Exilian's game dev landscape, charting his progress through the choppy waters of boardgame design and development. His latest instalment returns to his game project Master of Olympus, a grand strategy classic in the making that he's recently had a new turn at playtesting, with some exciting outcomes - but also some tricky design questions to be answered.

Besides some of the practicalities of revisiting an old project, from congealed rubber bands to missing action tokens, there's a lot to be discussed after a game of unfolding blockades, objective denial, and the back and forth between a naval power with a wide range of options and a stubbornly dug in opponent with some big stompy monsters to hand. The problem of simultaneous versus turn-based play turns out, perhaps, to have been the real monster all along: is it better to provide a fast, simultaneous play experience despite the risk of conflicts over who did what when that the system might struggle to handle? Or is a turn-based system with complete clarity over what order actions should happen in the way forward, despite the much slower gameplay that may result? Might there be a third way to square the circle, and what would that do to the overall flow of the game?

Find out about this key boardgame design problem, and more about the project, by checking out Rbuxton's dev diaries and discussing them here on the forum!

Guild Hall Adventures [ARPG]

Exlian have so many creative developers working on projects, to keep you captivated this Autumn and if you like the games, you can even replay them the game developers would be thrilled if you did. Exilian's Obsessive Games says: it's an action-packed RPG story, Hack n' Slash all monsters in your wake!

Build a town from scratch and research while gathering resources and levelling up by killing monsters in the area. Don't forget to delve into the dungeons and defend your created town from the Hordes of Monsters coming to destroy it. You can be any class with 1 character and level up each class to gain passives that can be used for other classes.
Here's a trailer of what you can look forward to!

[Dev Log] Tourney: The medieval tournament sim

With the weather getting cooler, you could like some warmer graphics to look at, and what better way than to check out the latest developments Tourney has to offer! Picture a place of flowers, looking very idyllic...but you do not have to because we have a preview for you brought to you by Tusky!

Cool coloured water, palm trees and careful detailing on buildings and surrounding features, everything is looking brilliant. But why not look at what Tourney has to offer today? You'll like this if you enjoy a fun filled plot, brilliant gameplay! If there's any more information you'd like to know, Tusky would be a great person to get in a conversation with. Add your comments in the post below! Game development can go farther if you let your developers know how they're doing as well, show your support and tell someone you know about it today!

Savage Skies: October at Utherwald Press

The latest blogpost update from Utherwald Press details the full air combat rules from the Frozen Skies setting, which pits RPG players against the frozen lands of Aleyska in a dieselpunk setting of ice-filled wastelands, mysterious ancient technology, and scattered settlements whose lifelines are trade and travel via the air. You can get a copy of the full Frozen Skies setting guide from DriveThruRPG here.

In Frozen Skies, air combat takes a much more tactical approach than in the original Savage Worlds rulebook, moving to use a hex grid for a more wargame-like feel. Unlike a lot of hex wargame systems, combat in the cold air is fast by definition: aeroplanes have to keep moving at least half their speed per turn in order to avoid potential penalties, and initiating too large a turn in any given round can require rolls at a penalty.

With this system, braving the air becomes a desperate mix of fast-moving combat and desperate strategy - pushing your luck may get your guns in place, but may also lead to your aircraft spinning out of control and at the mercy of your enemies and the savage skies themselves...


War of Marfur-Nirari (the greatest war in the Infinitas universe)

Or maybe there's some mythical arts and crafts that interests you? It has long been thought that there are myths and ideologies of particular mysterious entities and what their appearances are. Take a look at this image, who do you think this is?

This is the estimated guise of Marfur-Nirari (in elfurr male form), the whole thread is dedicated to looking in to a demigod who can change their appearance and so many other fantastical mythical creatures. Other cool facts include that his origin is completely unknown, but Marfur-Nirari is known in almost every legend.

It can be a fantastic historical trip to check out this thread, you might even be able to recognise some entities and how they cross over into games you've played or legends you have heard of. Why not grab a mug of your favourite drink and take a read, there are probably some less known facts or frightening ones if you're not sure what to expect...so you may need to leave a light on while you read this! But what we can tell you is that the images that BagaturKhan has added here are thought-provoking and have so much in them that make the article even more impressive.

Just As An Aside: An Attempt At Comedy

Dragon Age humour, by Jubal! You can find out the tricks and puns, but you'll likely need to have some knowledge about this to help find the fun in it. But even if you do not have this, Jubals's acting is excellent, and you'll be sure to enjoy this.

Jubal's Fantasy/Character Drawings

Staying with Jubal! We'll leave the newsletter this quarter with a really artistic drawing, with vivid colours and a lot of character. It might even be the moment that you grab those art supplies and draw some on your own. We think it is a super drawing and for all you D&D fans out there, you're going to really like this one!
And how nice is the polecat? :)


More free images from Eric Matyas

Eric Matyas has for uyears been producing an incredible library of textures and music for games and other creative projects, all of which are available from his SoundImage website. Recent additions to his texture library include new Carpet, Organic, Artistic Stone, Bark, Brick, Concrete, and Metal textures, and that's just from September! The full SoundImage library includes thousands of images and tracks, all of which are freely available for both commercial and non-commercial works! Do drop by the thread to say hi, and check out the vast array of material available next time you've a project on the go!

Worldbuilding Magazine

Dubsartur recently decided to alert us to the existence of Worldbuilding Magazine, a digital magazine of world-building topics. Their issues vary across a number of thematic areas including cosmology, transportation, and justice in recent issues. For those of you who do worldbuilding, they also have applications available for showcasing your work in their issues which could be a valuable show point for writers, TTRPG makers, and game developers who want to get some more coverage for their creations. Worth checking out!

Wildlife and wholesomeness

It's been a tiring year for many of us already - it's hard to imagine that it's somehow October. If you're feeling like you need a pick-me-up, or a reminder that the world isn't all grey and dreary, our Cute and Wholesome picture thread is here to help. With sweet cartoons and big dumps of wildlife photography from members, there's lots to browse through and see, such as these very sweet hamsters from Vienna, Austria, but also wall lizards, tiny godzilla knocking blocks over, butterflies, pond tortoises, and a kobold with a really big hat. Take a look - you might not even know yourself how much you needed something cute to see today.

It's been a rollercoaster of a few months here at Exilian, with our great community bringing you new and exciting content. But we're hoping you enjoyed this read, went on to play some games, took a few minutes of your time to see what we've been working on or just had some good ideas from what you have seen here today. If you would like to join Exilian and become a member, please do, as we'll be more than glad that you're a part of this welcoming team.

Posted on August 30, 2021, 12:33:48 AM by Jubal
Guild Hall Adventures - Now on KICKSTARTER


It takes a town to raise a hero - but, sometimes, does it take a hero to raise a town?

Guild Hall Adventures is a hack and slash game that sees you build up not just your character, but a whole settlement, as you battle through waves of monsters and defend your people from encroaching foes. As you progress, you can discover more of the world's history with a deep plotline that unfolds before you. Using crafting and resource gathering to build up materially through the game, you will also have ample routes to strengthen your character with a range of classes, races, and other options to choose from.

Once your town is ready, you can recruit additional troops to have your back and man the defences. Meanwhile, you can head down into dungeons, defeating mighty bosses and solving puzzles and quests in order to finally achieve victory over your many foes.

Sound like fun? Well, now YOU can help make it happen! Guild Hall Adventures is on KICKSTARTER until October 3rd, and there are some great unlocks to be had on the backer charts. From, of course, copies of the game itself, through to adding a few of your own bits to the game world, there's a lot out there, and many worlds and dungeons to explore if the campaign is successful. Find out more and back the kickstarter at the links below!

Posted on June 04, 2021, 12:24:07 PM by Leafly
Newsletter Issue 42: Summer 2021

Issue 42: Summer 2021


We hope everyone is having a great beginning to their Summer, depending on where you are in the world!

With the weather getting better, what are your plans for the summer? Are you vacationing, staycation-ing, or just relived that you can start to be out and about again? We've got some great topics to keep you entertained this summer, with interesting articles to keep your summer!

We've had beer threads before, which is a notorious companion of the hotter weather. Cooking threads that you can cook on the barbecue and have some great games that you can play (but make sure you get some sunny weather too).

Let us know in the comments if there are any activities you enjoy in the summer!

'Enjoy your stay!' and why not let others know about Exilian too? We're a strong community with some really cool projects happening!


  • Editorial
  • Game Development
    • The Exile Princes by Jubal
    • Skald: Against the Black Priory
    • Rbuxton's Development Diary
    • The Many Projects Of Irongutz(A.K.A NanoTeq_RPG)
  • Arts & Writing
    • Caradìlis' Poems
    • Nature yays
  • Miscellany
    • Some news: Exilian Elections
    • Podcasts
    • Funny Videos


The Exile Princes by Jubal


Do you like turn based strategy/RPG? This is for you! Brought to you by Jubal this experience lets you traverse the Exile realms alongside your warband/army searching for lost treasures, fighting enemies, monsters to protect the supremacy of your house!

With an end goal to make a name for yourself among the cities, where your reputation speaks for itself. You can do this by getting names the city's protector, winning control of the city, or capturing the city by force. This is a game you don't want to miss.

Key features:
- Medieval art :knight:
- Monsters
- Tilesets
- Obscure Exilian or pop culture references

Join today and let the games begin!

Skald: Against the Black Priory

Skald: Against the Black Priory’ combines an 8-bit look and feel with modern RPG and narrative design to create a classic fantasy-horror RPG experience not to be missed. In this dark fantasy world, you must come up against brutal violence and cosmic, lovecraftian horrors and monstrosities as you and your companions battle your way forward and search for the dread truth that lies at the heart of the island, and mystery, that you have set sail towards. With turn-based combat, a range of enemies and tactics, and vividly rendered companion characters including the forceful Driina and the grim mercenary Roland, there's a lot to discover... if you dare.

The Skald demo is now out and available, and the game will enter early access later this year on Steam and GOG. Why not check their thread out on Exilian and discover more?

Rbuxton's Development Diary

Master of Olympus. A board game journey featuring Test of Time, Diary #41 – Simple Pleasures
Used under CC license by, Richard Buxton

What do you think of that image? This is all part of the building work that goes into the game development process. It is an ongoing development, where creativity, precision and an improvement plan is set up to design the games we all know, can't forget, and want to then create. We all like getting involved in discussions, here at Exilian.

This thread gets you to think about what it is that you're actually doing with areas where you can take a look at how much more captivating your game can be. That image, is taken from rbuxton's website where you'll find even more content to help you start, pick up where you left off or, make your project or game get more impact.

The great thing about the Development Diary is that there is something for everyone. From being a developer, to being a gamer or even just to read. We hope you pick up some great ideas and let us know about your game developments as well, we'll see you there!

The Many Projects Of Irongutz(A.K.A NanoTeq_RPG)

Here are some great Role Playing Games by Exilian's NanoTeq_RPG.

1.   Flatline 2030: rules-lite tactical shooter cyberpunk RPG set in it’s own timeline. Inspired by Deus Ex and NeoTokyo and featuring a 2d4 rules system (in current production).

2.   Might Of Mourn: Ogre Kingdoms expansion to the WFRP 1e core rules!
-   Rules and careers for Ogres and Gnoblars as PCs for the very first time, and some artwork and campaign by NanoTeq_RPG!
This is completed and you can find this listed on NanoTeq_RPG’s Ko-Fi shop as a free gift to NanoTeq_RPG’s OG supporter.

3.   Heirs Of Ulthuan: A WFRP 1st Edition Eleven Compendium feauturing three kinds of elfs found in the Old World, feauturing unique careers, rules, equipment, and campaigns. A tome of three volumes, each featuring content centred around High Elves, Wood Elves and Dark Elves respectively (in concept stages).
You can find a lot more RPG updates in the thread below!


Caradìlis' Poems

Sometimes, preparation for events later in the year can take place as early as now. Not quite there but Caradìlis has written a wolferful poem. That's actually quite good, for Halloween  :pumpkin:


Through the window shining bright,
Gleams the moon into the night.
And with torment, pain and ache,
An ancient curse keeps me awake.

Howling, cursing at the moon,
Wishing it was over soon,
Every full moon is the same,
On each one I curse my name.

That's a couple of verses from the poem, to find the full poem click the link below!

Nature yays

This thread is all about the yays of nature and we wanted to share one with you that really is cool. Jubal found a yay, here's a bit of the story!

The last time a Black-browed babbler was sighted was 180 years ago! But has been seen flying and doing well in Borneo :)

In the 1840s, a mystery bird was caught on an expedition to the East Indies. Charles Lucien Bonaparte, the nephew of Napoleon, described it to science and named it the black-browed babbler (Malacocincla perspicillata).

With its unique name, the Black-browed babbler has distinctive features and has surprised everyone that it is still thriving in the wild.

You can find out more by clicking the link, where Jubal talks about the history and links the article too!


Some news: Exilian Elections

A technical announcement for voting members & friends who care about the running of Exilian: as of May 30, we've reduced the number of elections per year from 2 to 1, so our volunteer staff will now be in post for year-long terms rather than six months. This was voted on by the voting members, as all changes of this type are on Exilian, and passed unanimously. As such, in future, we'll only be doing elections in December-January rather than also in June.

This change has been a long time coming: we've had six-monthly elections for many years. However, in recent years we've had fewer applicants for volunteer roles and a slower turnover of people in those roles, such that the time investment needed to run an additional half-year election didn't seem to be leading to additional member engagement or scrutiny. One year terms bring Exilian into line with most volunteer organisations around the world, and we hope that the reduced workload on elections will help all our volunteers work better on our members' behalf.

If you have any questions about this, or any other aspect of how Exilian is run, please do ask at any time in oue Questions & Suggestions forum!


At Exilian, we have suggestions for music, videos, and podcasts too. If you're out and about or just having a moment of relaxing during your day, it can be a good idea to listen to something that can interest you and get you to start thinking about something different.

Flamekebab - I don't know about you guys but one of my favourite things to listen to are podcasts. My listening habits tend to reflect my geeky nature but occasionally there's a bit of a wildcard.

- Flamekebab listens to: Press Play to Save (A rather friendly American show focused on video gaming), The Giant bombcast (having listened to the guys when they still worked for GameSpot as The Hotspot) and more...

- Othko97 likes: Hello Internet (A show which is basically just a conversation between educational videomakers CGP Grey and Brady Haran), Pragmatic (A show about the practical application of technology hosted by an electrical engineer, no longer in production) and more...

- Pentagathus recommends - Huberman labs podcast by Dr Andrew Huberman (It's pretty new, he's a neuroscientist who's research seems to be focused mainly on vision and the effects of light on circadian rhythm, sleep and mood etc but he's obviously well read in a load of other aspects of neuroscience.)

- Jubal says: James Holloway's Monster Man, about D&D monsters (and gods and suchlike) which comes out often enough that I can barely keep up with that. It continues to be very good though.

We have some great ideas from our Exilian community, what are yours?

Funny Videos

We'll leave this newsletter with a laugh!

Jubal: "Not sure why this is as funny as it is, but I found it very enjoyable indeed"

We'll be back with another edition of our Newsletter in Autumn, but until then enjoy your summer (holidays, relaxing, being out again or simply, just taking care) and we'll be right back with more interesting, fun, and creative content! We hope this issue has given you some encouragement, ideas and a bit of light reading that has made a positive difference. We'll see you back here soon!

Posted on April 01, 2021, 09:59:15 AM by Leafly
Updates from the Forge 41: Spring 2021

Issue 41: Spring 2021


Spring has sprung!

Welcome to our latest newsletter, we would like to remind everyone, that there are new beginnings and new opportunities. We hope you embrace everything Spring has to offer.

What new ideas have you found recently? Though a second lockdown has been an unusual time and has introduced a lot of uncertainty. One thing's for sure, along with the uncertainty, are the new buds of Spring, people have discovered new creative ways to express themselves and make the most of the situation we're all in.

Exilian's wonderful commuity is continuing to expand, with every vistor bringing their own unique input that adds even more colour to the already brilliant work that everyone does. Hoepfully, we'll back to our usual activities, but for now, enjoy the sun, wildlife and we've got some lockdown ideas to keep you busy until then.

We've got lots to talk about in this issue, let's get straight to reading more about it  :)

Always, make sure you: 'Enjoy your stay!' and tell others about it too!


  • Editorial
  • Game Development
    • Devlog:⚔️ RAIDBORN [Action-RPG] Skyrim meets Dungeon Crawler
    • Roadwarden [Fantasy/RPG Elements/Pixel Art][DEMO]
    • [Dev Log] Tourney: The medieval tournament sim
  • Arts & Writing
    • Dubsartur's crafts
    • BagaturKhan's Revenge of Tyrants
    • Jubal draws stuff!
  • Miscellany
    • Exilian's Birthday
    • Playlist
    • What to do in lockdown?
    • Funny Picture Thread


Devlog:⚔️ RAIDBORN [Action-RPG] Skyrim meets Dungeon Crawler

Markus, is the developer of Raidborn and is the person behind Phodex Games. Games like The Elder Scrolls and Gothic inspired Markus, with their atmospheric fantastasy worlds, which helped Markus through some dark times.

Using this inspiration, a new game with personal interpretation of an atmospheric fantasty world has been made, adding well liked elements from other games like Dark Messiah Of Might And Magic, dungeon crawling and Ultima Underworld.

Markus finds game design a "true passion", maybe you'll find that this jouney interests you too?

Roadwarden [Fantasy/RPG Elements/Pixel Art] [DEMO]

Roadwarden is an interactive fiction, in which you explore and change a hostile, grim realm.

Would you risk a lonely journey into the wilderness? Roadwardens embrace this a struggle worth taking, delivering messages, assisting merchants, getting ris of beasts, highwayment and even more gruesome taks.

Dangerous work, respectable and it pays well. Why not check out what Roadwarden has to offer today?

[Dev Log] Tourney: The medieval tournament sim

Tourney is a tycoon style simlator, simulation PC game. You'll take control of a medieval noble house and then build a a tournament or "tourney" ground, where you'll watch champions viying for victory or diving in to get involved in combat!

Gamplay Tourney features:
* Build your tourney ground. Event areas for jousting, melee and archery; and buildings such as apothecaries, blacksmiths, stands, ale wagons, hog roasts and more
* Choose your champion. Build their skills. Buy them the best armour and weapons.
* Fight your way to the top and win the tournament
* 13 playable houses with unique heraldry, traits and heroes
* Keep the peasants and nobility happy to keep the gold rolling in
* Hire staff members such as jesters and troubadours
* Lots of parody and hidden references!

The game has great graphics as well, would be good to hear what you all think pre-release. Let us know in the comments below?

Estimated release date is Quarter 3 of 2021, we'll see you there!


Dubsartur's crafts

Exilian member Dubsartur has recently finished making a medieval garment - a round embroidered mantle.  Mantles, an overgarment in a similar category to shawls or cloaks, were fashionable in western Europe from the 14th century into the 17th. They varied according to style and length, with slightly longer ones for men and later examples moving to more open fronts and fake-sleeve additions. Dubsartur's gorgeous example, as well as the intricate embroidered neck decoration shown close above, was done in deep blue with a white star pattern around it.

The next project on Dubsartur's list is a doublet, and the thread is replete with pictures of the craftwork and historical reference images, so if you fancy learning about some bits of historical costume and tailoring it's a good time to head over and take a look - perhaps even post your own attempts if you feel like getting involved!

BagaturKhan's Revenge of Tyrants

The year is 20,000 BC, and the galaxy faces a crisis. The vast Empire of Hyperborea stretches over thousands of star systems, but on the planet Zabergan Prime, events are unfolding that will be of huge significance to the stability of the whole Empire. The Lord Governor, Zholt Krazhinsky, has been trapped and overthrown by his Nicomedian military forces and former allies. Will the Empire manage to rescue him and stop the rebels before the galaxy is pitched into all-out bloodshed?

This epic science fiction tale by BagaturKhan has just started being posted and promises many more thrilling installments as Krazhinsky's perils and tale unfold for the reader. BagaturKhan has graciously reduced his fee for reading this story from 2 billion euros and a chocolate pie to it being absolutely free, as he says in the thread, so do take a look and let him know what you think!

Jubal draws stuff!

Jubal's been foraying outside his usual grounds of writing and music to try producing some character art for his World of Kavis RPG setting, an early medieval fantasy world of mysterious fey spirits, unpredictable magic, wandering holy men and clashing shield walls. In this thread, he goes into notes about his methods and asks for feedback. If you want to see the miscellany of characters and cultures portrayed from around Kavis (and there may be monsters coming later too if there's interest), or if you're an artist yourself and can make suggestions to improve, why not head over and check the thread out?


Recent Events and Exilian's Birthday!

Exilian has just had its 13th birthday! We're hoping this won't be an unlucky year though despite the numbering! We had a good time celebrating at our "virtual pub" meetup recently - for those who don't know about that, we've been doing regular meetups on a monthly basis via jitsi which have led to some really great conversations and will hopefully lead to some nice collaborations and neat new projects in the future. If you've not heard of those and would like to come, please let us know (in the comments below or via email at exilian@exilian.co.uk) and we'll get you added to the mailing list.

We also had our workshop, Coding Medieval Worlds, which brought together nearly thirty historians and game developers from across four different continents to discuss problems of how to use medieval ideas, concepts and images when creating the fantastical and historical worlds that are used in computer game settings. We were delighted to organise the event in collaboration with the University of Vienna's Digital Humanities unit, and with kind support especially from Vienna's Daniel Knox and from our fantastic speakers, and we hope to bring more of those workshops out in the coming years. Also, keep your eyes peeled in the next few weeks as we soon hope to be able to process the videos of our keynote talks and get those to you as well.


It was difficult to pick which songs to add here, but we went with the last two on the thread, to make it random!

Jubal's recommendation's are:
"I've been enjoying Hades, and one thing I have to say among a number in its favour is that it has some absolutely cracking songs:"

"After having been bombarded with sub 60 second clips of this for months, having a full length version is somehow really really nice to give the song a sense of a closure!"

What to do in lockdown?

Pentagathusosaurus rex asks "What have you folks been doing to stay sane?"

Jubal's been TTRPG-ing more, looking at creative projects. tinkering with RPG notes, various online things, and game design. "You should come to the next Exilian virtual pubmoot" - Tusky has seconded this invite.

Tusky's similarly been getting involved in creative projects, and Tourney. It's been a great time to spend time using other things that Tusky would not usually have the time for day to day, like using the grpahics tab to draw things and playing more of the guitar. "Also finding a nice long game to enjoy is a good time sink."

dubsartur's has a blacklog of books to read, looking at articles to write, and is also getting involved in sewing projects. Another good thing dubsartur has been doing is talking to the Exilian community about how it is that they feel, you may find it in helpful to read through these posts and comment on as well? We'll be back to our usual activities soon, we're nearly there. Until then, we will keep ideas here for you all!

Books are good, books are always good. - Pentagathusosaurus rex

Funny Picture Thread

Here are some funny pictures to round up our newsletter, hopefully you'll smile and laugh!

Jubal: Meanwhile I am back at work this week and feeling very much like this cat. (Not that I have lied on any applications obviously, I just *feel* like an impostor)

That's all for this issue, folks - we'll be back in summer and look forward to seeing everything being a bit brighter with you then! See you next time...

Posted on March 02, 2021, 06:42:13 PM by Jubal
Creative Competition: Winner Announcement and Showcase


Our Aurora competition is over! We had a range of exciting entries, some judged and some submitted by our admins for fun, and we're really pleased and excited to be able to share them with you at last! Thanks especially go to Marie-Therese Sauer and Samuel Cook for being our two excellent and very able judges, and to Tusky Games and Bigosaur for providing prizes.

And speaking of prizes, THE WINNER IS...

Phoenixguard09 with his piece 'Our Light'!

With a combined score of 32/40 from the judges it scored well both on execution and closeness to the prompt, making it a well deserved winner as you'll be able to see by reading it below. Phoenixguard now gets the grand prize including copies of Tourney and Son of a Witch and a custom-written song of his choice - and, of course, our warm congratulations. We hugely value all the pieces we get in for our competitions, though, and as such here's the showcase, with poetry, art, gaming and hopefully inspiration for your own future projects. Do leave a comment and let us know what you think!

Entry Showcase

WINNER: OUR LIGHT - Phoenixguard09

My eyes open.

The night sky wheels by overhead, the softly glittering stars like a scattering of diamonds strewn haphazardly across a stretched bolt of midnight black cloth. I lie, face up on the cold ground. I can feel the chill which has begun to set deep within my mortal shell. I struggle to shift.

I cannot.

My eyes close.

I remember.

Before our arrival, there was little of note on this world. Ferocious storms wracked the land, leaving nothing but jutting outcrops of bare rock, torn forth from the treacherous dark oceans. Great winged beasts ruled the sky, warring amongst themselves and preying upon the weak, lesser creatures which could only manage to eke out a pitiful existence in this inhospitable landscape. Beneath them dwelled the many, varied denizens of the roiling seas, which, dangerous though they were, bore a far greater variety of life, including some, though not many, who could challenge the primacy of the Sky-Lords.

It was not naturally a world upon which to properly nurture life, the true calling of my kind.

We came here in scattered groups, driven across the breadth of creation, seeking a haven after our home was destroyed by the Terrors in the Void. Finding this rocky, storm-lashed world, my people settled upon it, using the faintest touches of our power to calm the fierce gales, to shape this new world to our liking. Needs must we were careful and selective in the way we unleashed the words of creation. Finally, we hid in the secluded reaches of this newly becalmed world and granted enlightenment to but a few of the endemic species.

For countless rotations of the stars, our creation existed in peace, as we slowly but surely guided it into prosperity.

Our downfall was swift, sudden and entirely predictable.

As the millennia rolled on and on, the gathered magics we had worked swelled ever greater.

The Terrors came once more, and this time there would be no escape.

My eyes open again.

The night sky still wheels by overhead, the softly glittering stars like miniscule needlepoints piercing a stretched bolt of midnight black cloth. I lie, face up on the cold ground. I can feel the chill which has set deep within my ragged mortal shell. Lifeblood, brilliantly shimmering in the pale starlight seeps into the alabaster snow beneath my form. I struggle to shift.

I cannot.

My eyes close once more.

I cannot remember.

I hear a sound, a deep reverberating growl which causes the very ground beneath me to shake and quiver. Something approaches.

One of them, swollen with the sheer power it has absorbed from my brethren, the ones it has already hunted, brought down and consumed. The ground trembles. The air shivers. Reality bends around it as all the works of my people react to the presence of this thing which is anathema to us.

I won’t let this thing take my power for itself, for I have seen the things these creatures do with their prey, the torturous agonies they inflict.

My eyes open, one final time.

The night sky wheels by overhead, the softly glittering stars like a host of fell eyes glinting in the darkness. I lie, face up on the cold ground. I can feel the chill which has finally set deep within what shreds remain of my mortal shell. The fire of my life seems all but stolen away.

I intone, the words of creation spilling forth from the spirit within my ruined form. The predator growls once more, and attempts to move closer, but it cannot, buffeted now by waves of force which surround my failing shell.

My eyes fix upon a distant star, high above in the night sky. Home, perhaps? It pleases me to think so. A place of love, light and laughter, an unreckonable span of time ago.

I will give this world our light.

The words pour out in an ever greater torrent of creation as all I am, all my being, is projected up into the cold northern sky. There is a blinding flash, and years of the world roll by in an instant. The world-shaping energy crackles and tears at the very air around and above me as the words rip into the sky. The predator shies back, waiting for me to expend the last of my strength. It wants to feast.

I will not let it.

With one final invocation, silence falls, like the pale grey ash which drifts down and settles on the snow.

My mortal shell is gone, only a shimmering pool of lifeblood left behind to mark its presence.

I am free.

From above, the tattered remnants of my spirit beholds the predator below, sees the ephemeral fangs it bears, dripping with gore and power. Its eyes blaze with a dark hunger, but it cannot understand me now. I can see in its eyes how it perceives me now, a glimmering ribbon of pale light, wavering and flickering in the night sky. Eventually, it turns away in defeat, its great shaggy head dropping as the excitement of the hunt leaves it. It pads away, long, sinuous, bladed tail flicking despondently as it goes.

I am free.

I am light.

My people may be gone, destroyed by the Terrors from the Void, but I remain. I alone of my kind, endure. My consciousness exists now in the so-called northern lights. I have seen many an age of this world come and go, but I will always be there, in the night, watching.

Giving you the aurora.

Giving you our light.


You shoot awake, the cold sweat dripping down your neck, your heartbeat echoing in your mind. You feel the urge to look out of your tent or building and, as you do, you see a bright flash of light emanating from the north of the island. Emerging from this light is a ship plummeting towards the ground, wisps of flame and smoke trailing from it. You watch it as it falls, almost in slow motion, until with a large, fiery explosion, it makes impact with the ground. Whether or not your better judgment agrees, you feel that you should investigate it...

On A Bright and Twisted Night is a D&D scenario by Agaming with chases, unexpected interlopers from the stars, and a dash of insanity besides. Split into two parts - The Broken Sky, and The Twisted Wreck - it sees the players venture north through increasingly unsettling adventures to investigate a mysterious eldritch vessel that has fallen from the very stars, and then reckon with the strange terrors they find within. Complete with map and puzzle sections, there's plenty here for you game masters out there to use!


The serpent breathes
Out into infinities
Its bloodless sangunity
That winds between pines and the moon in the sky

The dancer shines
On upward and heaven-bound
Her shimmering world abounds
Nothing but dancing: no smile, tear, or sigh

The trapped god strains
On mocking bright prison bars
Caught between salt and stars
Wrapped in auroras that ravel and tie

The ink it flows
White-greens and icy blues,
Teals, pinks, a thousand hues,
Writing its truth, obfuscation, and lie

The Northern Lights are,
A consequence, nothing more,
Of gas, sun, an earthly core,
And still! They are myriads
And still delight I.

AURORA - Tusky

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