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Messages - Jubal

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1
Bigosaur / Re: My Mom's a Witch: Castle Crashers meets Isaac
« on: June 25, 2017, 11:58:27 PM »
1. "stomp on enemies" is better grammar, but "stomp enemies" still makes perfect sense.

2. "fallen enemies" is fine and works well for this purpose I think.

2
The Boozer / Re: Happy Solstice!
« on: June 25, 2017, 08:00:34 PM »
This leads me to realise that I have no idea at all which celebrations are big/important in Austria...

3
Valar Morghulis / Re: Bug Reports
« on: June 25, 2017, 12:13:47 PM »
Hm - the next step would be to try changing which unit is the bodyguard - if you want to have a go at that, you'll need the export_descr_unit file in the data folder and the maps/world/campaign/imperial_campaign/descr_strat.txt file. Go into EDU, find another unit from an affected faction, give it the generals_unit attribute, then go into descr_strat and change any refs to the original generals' unit there. The original RTW names map onto new factions - Targaryen is Seleucids if you want to try those.

At some point I may be able to take a better look myself, but I'm travelling a lot and preparing for a conference I'm speaking at atm so a tad short on time, happy to talk you through anything I can though :)

4
The Town Crier! Announcements! / Re: Going to be Away?
« on: June 25, 2017, 01:19:19 AM »
Take care, have fun! :)

5
OK, so a fairly sandboxy style overall, essentially - that sounds nice :)

Could you/will you have some sort of metagame achievements system? That might help direct players through trying different new games and bits of content; they'll be drawn to things they might not have tried in order to get the achievement for doing so.

6
Bigosaur / Re: My Mom's a Witch: Castle Crashers meets Isaac
« on: June 23, 2017, 11:50:46 PM »
Hm, sure. I'd still strongly consider making the text bigger, I think - you could give a very slight fade to the game image too, the aim should definitely be to draw the eye to the text first and then the illustration I think. See what the feedback from others is like though, this may just be me :)

7
Computer Game Development - The Indie Alley / Re: Game dev chatter
« on: June 23, 2017, 11:49:01 PM »
I sort of like those games but they frustrate me, both in that I'm a) very driven to try and Do The Right Thing and b) really quite machiavellian. I feel rubbish after playing games where the result is either "you were nice and everything ended awfully" or "you were evil and won", because my instinctive feeling is that if I can't win as a good guy, I haven't got the strategy right or I just sit around wondering what I could have done better. (This probably explains a lot about my attitude to life in general).

8
Valar Morghulis / Re: Bug Reports
« on: June 23, 2017, 11:19:01 PM »
Hm, if it's Starks and Wildlings then it may be something culture based I guess... I'll need to have a think, it's a while since I did any RTW modding and it's a complex problem.

9
The Boozer / Re: Workshop Booze Up VII - Booze One
« on: June 23, 2017, 03:08:12 PM »
Well, congrats on getting all degreed up and stuff :)

Also, time for a new WBU title. I wasn't feeling very inspired so I just made a Tolkien reference.

10
Valar Morghulis / Re: Bug Reports
« on: June 23, 2017, 03:07:15 PM »
Odd question, but can you access the family tree OK? Wondering if it's something to do with family portraits.

11
Also Mandarin ducks just generally look pretty cool.

12
Valar Morghulis / Re: Bug Reports
« on: June 23, 2017, 11:55:46 AM »
Do you get a crash when you look at the bodyguard unit's screen without a general, like in a custom battle? And do all generals of all factions have the problem?

13
Valar Morghulis / Re: Bug Reports
« on: June 22, 2017, 07:35:14 PM »
Hm - have you used the show_err command line and does that come up with anything?

14
Bigosaur / Re: My Mom's a Witch: Castle Crashers meets Isaac
« on: June 21, 2017, 11:06:14 PM »
I like the idea, and having it as a quote from the sage/mage guy I think is a great idea :) Mainly I'd make the text much bigger/bolder and the illustrations less so. Right now it feels very busy and my eyes would be all over the place: people need to see & read the text first and then look at the illustration.

15
Third and final part of my article spam for today, felt like this could be of interest to game designers etc:


Quote
Don't like twisting your neck while wearing a virtual reality headset? You're not alone.

Google has discovered that most people who watch VR videos rarely bother to turn their heads to view the full 360-degree experience. Research into how users view virtual reality videos on YouTube has shown that users spend most of their time looking at what is in front of them. Google has created heatmaps showing where in videos people focus the most.

Looking at the analytics for 360-degree videos posted on YouTube, Google found that people spent 75% of their time looking at the front 90 degrees of a video.

Link:
http://www.bbc.co.uk/news/technology-40341519


My main thought is "how often do humans actually change their viewpoint in real life"? I feel like someone ought to have done some studies on this; moving and looking forward most of the time and turning comparatively rarely *feels* like it ought to be the expected norm anyway, but I'm not sure.

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