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« on: September 21, 2017, 08:25:52 PM »
@muizer regarding the climates and ground types: I fixed the issue of forest appearing around settlements, so I can use swamp for something else now: I call it 'nigh-impassable terrain' combined with the boreal climate it becomes snowy even in summer with some tundra, can be used for the Himalayas, Greenland, Iceland and parts of Scandinavia. Combined with deserts it becomes sand dunes. Combined with the three wetland ground types it becomes very wet swamp. I still have to decide what I will use it for when combined with the Mediterranean, semi-arid and temperate deciduous forest climates. Perhaps for very steep tiles? Or to represent very rocky terrain? Regarding both cool and hot deserts: I used hills for hilly rocky deserts, low fertility is sandy, wilderness is even more sandy and swamp is 100% sandy. Sparse forest is used for badlands (I replaced the vegetation with rock formation models with shrubs on the slopes that appear when using this ground type), dense forest stays dense forest. Medium and high fertility are somewhat fertile are more flat, with pebbles, cracked earth, small shrubs, etc. High fertility has a higher density of shrubs.
Also I'm going to make a final update for my unofficial RTRVII patch in which I undo all of my balance changes and big graphical changes and just fix bugs and enhance little things to stay as close to how RTRVII was intended. If you could add one climate, what would it be? (the swamp climate is still unused) Also regarding your semi arid highland climate: I've never seen it on a battle map so could I use that climate for a semi arid climate with snow in winter that could also be used elsewhere on the campaign map?