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Messages - Roebbah Urtz

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1
Organisation and Coordination / Re: Mapping Department Organization Thread
« on: September 25, 2017, 02:53:36 PM »
@muizer regarding RTRVII: there's one climate slot unused. I would like to use it to represent a maritime climate with pine trees as the main vegetation. Would you like to create a bitmap of the potential vegetation map, the same size & projection as the RTRVII map so I can use it as an overlay in gimp to determine the the areas that get the new climate? Thank you very much! :) If you would recommend to use the unused climate slot in RTRVII for something else tell me and I will do so. Also regarding the semi-arid mountain climate: it does not appear on any battle map.

3
Organisation and Coordination / Re: Mapping Department Organization Thread
« on: September 21, 2017, 08:25:52 PM »
@muizer regarding the climates and ground types: I fixed the issue of forest appearing around settlements, so I can use swamp for something else now: I call it 'nigh-impassable terrain' combined with the boreal climate it becomes snowy even in summer with some tundra, can be used for the Himalayas, Greenland, Iceland and parts of Scandinavia. Combined with deserts it becomes sand dunes. Combined with the three wetland ground types it becomes very wet swamp. I still have to decide what I will use it for when combined with the Mediterranean, semi-arid and temperate deciduous forest climates. Perhaps for very steep tiles? Or to represent very rocky terrain? Regarding both cool and hot deserts: I used hills for hilly rocky deserts, low fertility is sandy, wilderness is even more sandy and swamp is 100% sandy. Sparse forest is used for badlands (I replaced the vegetation with rock formation models with shrubs on the slopes that appear when using this ground type), dense forest stays dense forest. Medium and high fertility are somewhat fertile are more flat, with pebbles, cracked earth, small shrubs, etc. High fertility has a higher density of shrubs.

Also I'm going to make a final update for my unofficial RTRVII patch in which I undo all of my balance changes and big graphical changes and just fix bugs and enhance little things to stay as close to how RTRVII was intended. If you could add one climate, what would it be? (the swamp climate is still unused) Also regarding your semi arid highland climate: I've never seen it on a battle map so could I use that climate for a semi arid climate with snow in winter that could also be used elsewhere on the campaign map?

4
Organisation and Coordination / Re: Mapping Department Organization Thread
« on: September 21, 2017, 07:18:09 PM »
@jubal you could help collecting and compressing ground textures in .dds format, it's not hard you just need to make an account on several free and freemium texture libraries and have photoshop installed (for some unknown reason ground textures glitch when you use gimp to compress them to .dds). Make sure to save ground textures in the original 1024x1024 format without compression to avoid quality loss if you have to make edits. Each climate uses 15 textures for each season, there are 2 seasons and 12 climates. One of the climates will be a tropical floodplain and you could make some simple edits to make it look like a jungle in your mods.

5
@muizer what does fade in in the geography database? I understand most of it, except from that one parameter.

6
Could we also use the maritime wetland climate to represent temperate rainforests?
https://upload.wikimedia.org/wikipedia/commons/f/fe/Temperate_rainforest_map.svg

Also does this part of descr_vegetation.txt looks good? It's still a work in progress. All commented out trees still have to be made or taken from Roma Surrectum II and optimized.
Code: [Select]
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Maritime climates
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Maritime - Mediterranean forest / Mediterranean shrubland
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

vegetation RTR8_maritime_mediterranean_forest
{
    layout 1024 rtr8_pine_forest_layout.tga
    radius 2
    height_range 0.1 1.0
    aspect_range 0.6 1.4
    lod trees
    model pinus_halepensis ;taken from RSII and optimized
    model pinus_pinea ;taken from RSII and optimized
    model pinus_nigra ;new
    model cypress ;new
}

vegetation RTR8_maritime_mediterranean_forest_winter
{
    layout 1024 rtr8_pine_forest_layout.tga
    radius 2
    height_range 0.1 1.0
    aspect_range 0.6 1.4
    lod trees
    model pinus_halepensis ;taken from RSII and optimized
    model pinus_pinea ;taken from RSII and optimized
    model pinus_nigra ;new
    model cypress ;new
}

vegetation RTR8_maritime_mediterranean_shrub
{
    layout 1024 rtr8_pine_shrub_layout.tga
    radius 2
    height_range 0.1 1.0
    aspect_range 0.6 1.4
    lod trees
    model quercus_suber ;new
    model almond_tree ;taken from RSII and optimized
    model olive_tree ;taken from RSII and optimized
    model olive_tree_2 ;new
}

vegetation RTR8_maritime_mediterranean_shrub_winter
{
    layout 1024 rtr8_pine_shrub_layout.tga
    radius 2
    height_range 0.1 1.0
    aspect_range 0.6 1.4
    lod trees
    model quercus_suber ;new
    model almond_tree_winter ;taken from RSII and optimized
    model olive_tree ;taken from RSII and optimized
    model olive_tree_2 ;new
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Maritime - Wetland / Temperate rainforest
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

vegetation RTR8_maritime_wetland_forest
{
    layout 1024 rtr8_pine_forest_layout.tga
    radius 2
    height_range 0.1 1.0
    aspect_range 0.6 1.4
    lod trees
    model quercus_cerris ;taken from RSII and optimized
    model pinus_pinaster ;taken from RSII and optimized
;    model populus_nigra
;    model Castanea sativa
}

vegetation RTR8_maritime_wetland_forest_winter
{
    layout 1024 rtr8_pine_forest_layout.tga
    radius 2
    height_range 0.1 1.0
    aspect_range 0.6 1.4
    lod trees
    model quercus_cerris_winter ;taken from RSII and optimized
    model pinus_pinaster ;taken from RSII and optimized
;    model populus_nigra_winter
;    model castanea_sativa_winter
}

;vegetation RTR8_maritime_wetland_shrub
;{
;    layout 1024 rtr8_pine_shrub_layout.tga
;    radius 2
;    height_range 0.1 1.0
;    aspect_range 0.6 1.4
;    lod trees
;    model carpinus betulus; will be taken from RSII
;}

;vegetation RTR8_maritime_wetland_shrub_winter
;{
;    layout 1024 rtr8_pine_shrub_layout.tga
;    radius 2
;    height_range 0.1 1.0
;    aspect_range 0.6 1.4
;    lod trees
;    model carpinus betulus_winter; will be taken from RSII
;}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Maritime - Deciduous forest
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;vegetation RTR8_maritime_oceanic_forest
;{
;    layout 1024 rtr8_pine_forest_layout.tga
;    radius 2
;    height_range 0.1 1.0
;    aspect_range 0.6 1.4
;    lod trees
;    model fagus_sylvatica; will be taken from RSII
;    model fagus_sylvatica_2; will be taken from RSII
;    model Quercus petraea; will be taken from RSII
;    model Quercus robur; will be taken from RSII
;}

;vegetation RTR8_maritime_oceanic_forest_winter
;{
;    layout 1024 rtr8_pine_forest_layout.tga
;    radius 2
;    height_range 0.1 1.0
;    aspect_range 0.6 1.4
;    lod trees
;    model fagus_sylvatica_winter; will be taken from RSII
;    model fagus_sylvatica_2_winter; will be taken from RSII
;    model Quercus petraea_winter; will be taken from RSII
;    model Quercus robur_winter; will be taken from RSII
;}

7
Your climate system doesn't include a Mediterranean swamp climate nor a temperate swamp climate without snow in winter so I suggest to do the following:
1) Temperate forest and swamp climate => Maritime swamp, no snow, also used in italy, iberia, hellas, etc
2) Boreal forest and swamp climate => Continental swamp, snow in winter, mixed pine and deciduous trees, the latter mostly birches.

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