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Topics - Jubal

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1276
Comrade General Angus Threads / > ANGUS: Shoot stuff
« on: July 01, 2014, 05:16:56 PM »
You are COMRADE GENERAL ANGUS. A seven foot tall MINOTAUR, you have lots of GUNS and are good at using GUNS. You also have a BULL'S HEAD and a MAN'S BODY, although I already told you that as this is what being a MINOTAUR means. You lead your COMMUNIST REGIMENT against the ZOMBIES, killing (re-killing?) all of them. Another day's work done. You head back to your VERY MIDWESTERN FORT, and are pleased to see the STARS AND SICKLES flag hanging above the gateway.

What do you want to do?

> ANGUS: Enter the FORT


INVENTORY
Spoiler (click to show/hide)

1277
Adonibal Barca Threads / > ADONIBAL: Be a Pangolin
« on: July 01, 2014, 05:16:40 PM »
You are ADONIBAL BARCA. You are a GIANT PANGOLIN, five feet from snout to tail. You can do PANGOLIN STUFF. And SAILING and WRITING. You sit around, being a PANGOLIN, then realise you should actually be running this TRIREME. You stand and look CAPTAINLY, and your VALIANT CREW do some more rowing.

Your VALIANT CREW is made up of:
MEOWMOTH GOLDEN, a werecat, he has brown hair and is 6 feet and 3 inches tall, when he turns into a cat the cat he turns into is a silver Persian cat. He is the Boatswain, he makes maps and stuff.
MOONSHINE ARGENT, a werewolf, of similar height, with rugged good looks. Turns into a small but aggressive wolf; currently serving as your FIRST MATE.
Sixteen PORTUGESE SAILORS.

What do you want to do?

> Recap backstory
> Look Captainly


INVENTORY
Spoiler (click to show/hide)

1278
Beesnot Lumpwagon Threads / > BEESNOT: Mope in a feeble fashion.
« on: July 01, 2014, 05:16:10 PM »
You are BEESNOT LUMPWAGON. You are approximately five feet and eight inches tall, mildly FAT, and have a NECKBEARD. Your species is DUBIOUS and ultimately IRRELEVANT. You have very few SKILLS, ABILITIES, or indeed ANYTHING GOOD GENERALLY. You live in a BASEMENT. You don't even know what's outside the BASEMENT, except that there's a chute at the side of your room that occasionally provides food. You sit at your desk and mope.

This is stupid. You should not be moping, Beesnot Lumpwagon. Time to think of ESCAPE!

What do you want to do?

> BEESNOT: Walk to the chute.
> BEESNOT: Continue Moping
> BEESNOT: Stick Pritt Stick in nose.


INVENTORY
Spoiler (click to show/hide)

1279
Tibula Khan Threads / > TIBULA: Be Tibula Khan
« on: July 01, 2014, 05:15:35 PM »
You are TIBULA KHAN. This is a pretty cool state of affairs. You are five foot seven, dark haired, human, female, and generally look stereotypically TASMANGOLIAN. You are riding a HORSE. Your EAGLE, SPARE FURRY HAT, BOW, and ARROWS are in your INVENTORY. There are 3 paths, one leading to the rest of your TRIBE to the south, one leading to the MOUNTAINS to the north and one less traveled path leading to the MOUNTAINS in the east, to the west are just wild OPEN TASMANGOLIAN PLAINS.

What do you want to do?

 - Go the the Mountains in the North
 - Go the the Mountains in the East
 - Go West to the Open Tasmongolian Plains
 - Go to your Tribe in the south


INVENTORY
Spoiler (click to show/hide)

1280
Exilian: Choose Your Own Adventure / HOW THIS WORKS
« on: July 01, 2014, 04:48:53 PM »
EXILIAN: AN EPONYMOUS CHOOSE YOUR OWN ADVENTURE
Okay, so this is a collaboratively designed choose your own adventure. It will be mad, it will be absurd, it will hopefully grow to insane proportions.

THE BASICS
Essentially, to add a new point to the adventure, simply start a thread and type what happens, moving on from a previous one. Then edit the previous thread such that it has. This forum, and this one alone, has a specialised permission set such that you can edit other people's thread starts to allow this. Please for the love of all that is Exilian do not abuse this or I will personally burn everything you love.

EXAMPLE
Node 1: "Billy wakes up. He is in a dungeon, and it smells foul here. A tiny crack of light from above illuminates the setting."

I want to add "Walking down the tunnel, Billy realises there is only a dead end there... but there is a grating on the ceiling."
I then make a new thread with the text I want to add, then edit the link into Node 1 with the command, eg:
"-> BILLY: Walk down the tunnel"

The command should also be the name of the new thread.

INVENTORIES
As one final note on the basics, each character should have an inventory, which should never contain more than five items unless communally decided otherwise. Keep the inventory noted in a spoiler at the bottom of any post with that character in it.


IMPORTANT RULES
  • Format commands as follows. First an arrow ">" and then the character's name in all caps, then a colon, and then the command.
  • IMPORTANT: All links in the CYOA should NOT use the standard url tag - use iurl instead, as that opens links in the same window rather than a new one.
  • Some things are big enough changes that everyone should have to agree to them. These are noted below. There will be a thread to suggest such changes, where they can be suggested and voted upon.
  • WRITE IN SECOND PERSON. That means "you" form.
  • Other than that, go nuts, though remember that branches of the story where things get too insane could get boring quite fast.
  • It's totally okay to switch characters, and it's totally okay to create loops, but be cautious about those things. If you switch characters, preferably do it for a sequence where both characters are present so one character doesn't just get forgotten about.
  • If you want a thread node to be a story ending, please put THE END in big letters, and preferably a "play again?" link back to the start.
  • Alternatively, you can "end" with a link outside the CYOA.

THINGS THAT NEED A DECISION
  • Introducing a new "playable character". This is the biggest and most absolute one.
  • Breaching the inventory limit.

1281


A New Guns, Swords, and Steam preview has been released! This time, a pile of information, images, and further detail on the religious fanatics of the New Papacy, the central power in the mighty church of Jupiter. From the great mountain city of Qualnar, the Patriarchs exercise huge international power both through their priests and through the more aggressive arms of the church - inquisitors, witch hunters, and missionaries. The great piety, wealth, and contradictions of this vast institution are explored further in the preview, collating as usual a mix of background text, concept art, and exclusive designer's notes!

See More Here

1282
Guns, Swords, and Steam / Preview: The New Papacy
« on: June 14, 2014, 01:38:44 AM »


(And the City of Qualnar in which it resideth)



Rulebook Information

History

In the year 1538 Gordrin, High Priest of Jupiter, having been deposed in a revolt against his autocratic leadership, fled north. The “Conciliarist” lands from which he had come set up a ruling council of the Church; the states north of Chaltary were friendlier to his ambitions and feared southern domination. Taking the title of Grand Patriarch, Gordrin founded a “Papal State” around the then small village of Qualnar, from where he began winning himself allies. The Conciliarists, similarly, began shoring up their support; it was not until 1550 that the Northern Religious War began.

The war led to the Papacy’s establishment as a great power-broker; unlike in the old system of religion being a relatively passive civil activity, the New Papacy deployed its own armies, inquisitors, witchfinders, and many other dedicated men and women as it tried to crush dissent. The potential for control grew until effectively all-out war was waged on any belief other than a total devotion to Jupiter.

From victory in the North, the New Papacy was wholly dominant until the rise of the Union; now, it is once more fighting religious wars. The Union have replaced Jupiter with the state-sponsored worship of Hades, as the bringer of stability and law. The response from the Papacy has been consistently hard-line. The Inquisition has been re-organised, and all non-humans or users of any sort of magical craft are automatically considered heretical beings. This has caused friction in some lands, but with more and more Witch Hunters being funded and trained the suppression of “malformed beasts” is ever more one of the Church’s key aims.

Geography

The Papacy is based around the city of Qualnar, which occupies a valley in the mountains between Aloen and the Draklands. Qualnar is a hugely busy city and a place of devotion and pilgrimage; it is funded and supplied by constant streams of devotees and donations from across many nations. The Papal Palace tops the capitol of Qualnar, which is in itself also a major temple. The entire capitol hill is off-limits to those who are not consecrated, and is a source of much mystery for pilgrims. Qualnar is also famous for its caves and catacombs, which are reportedly vast and contain many hidden secrets.

Culture

Religious fanaticism is the sole defining feature of the Papal state. The blood-red robes of Jupiter’s priests are to be seen everywhere, as are the red tabards with white circles that indicate the Papal Guards, a feared fighting force. Any users of magic or non-humans are likely to be detected, and anyone else is likely to be checked by witch hunters – some just zealous amateurs, some themselves well trained in detecting the telltale signs of a non-human and knowing their weaknesses.

Leadership & Politics

The current Grand Patriarch is Kalimilian II, generally considered a relatively pragmatic but strongly devoted leader. He tends to favour the lay devotees – witchfinders, zealot armies, and the Guards – over the official Inquisition, which has ruffled more than a few feathers in Qualnar itself. Nevertheless he has still been able to provide strong leadership to all the temples under his command, so any dissent has been much muted. There has been repeated talk of a crusade to retake the Union lands and drive out the Vampires, but Kalimilian tends to favour sending small assassination squads or encouraging uprisings. This Machiavellian attitude has won him many victories but few friends.

Military & Warfare

The Papal Guards are some of the most powerful troops in the known world. Armed with rifled muskets, grenades, and sabres, and wearing distinctive cylindrical caps with plumes at the front, they are rightly feared as a fighting force. Their weakness is one of numbers, however. They have been expanded to a battalion of five thousands, but this is still not sufficient to engage in a major military confrontation without aid from other states.



Ingame

Favoured Career: Priests

Special Items:

Holy Mace
As battle club, but gives +1 to strength and +2 to nerve when wielded by any cleric of Jupiter

Blessed Weapon
Any weapon, gives +1 to nerve of the user if they are a follower of Jupiter

Unique Skills:

Bless Weapon – Level 3
Turns a weapon into a blessed weapon

Perform Exorcism – Level 4
This is an attack that allows Vampyres exposure to the astral realm. In practice it works exactly as does the spell Vanquish Mind, but it may only be used on vampires. This does not require Astral Sight and does (for obvious reasons) not conform to the general rule that Vampyres cannot be engaged in magical/mental combat.



More Artwork
Spoiler (click to show/hide)



Designer's Notes

The New Papacy was a big part of the transition from my original ideas set for GS&S, focussed on Chaltary and the Union, to the more Gothic, Germanic style that is obvious in the more recent stuff I've written for it. Religion, in Sarpedonia as much as anywhere else, is both a source of great hope and of great oppression, and all those tensions boil over in and around the Papal State - plenty of opportunities for politicking, but juxtaposed with a very real language and ideology of duty to Jupiter's cause. The Papal Guard are definitely going to turn up more prominently at some point; unlike the real world Swiss Guard, the Papal Guard of GS&S are frequently thrown out onto the front lines and the principle of clerics taking an active military role is much more normal in Sarpedonia than in seventeenth or eighteenth century Europe.

Qualnar was particularly fortunate to be given a lovely snapsimg-story by a friendly passing DeviantArt user called Shadow-Kiki, which has in turn inspired some lovely artwork by Hannah. The catacombs are a particularly neat feature of the city - they're obviously wonderfully atmospheric as a setting, but moreover there is practically a whole new world down there, with its Troglodyte inhabitants living an often persecuted but interesting lifestyle of their own. Read the notes underneath the story if you want more trog-details, as I had to think about them a lot to supply information for the tale!

Much like Orendorf, there's definitely a lot to be done and seen here - but the atmosphere and ambiance is wholly different, and I see them to some extent as opposites. Orendorf throws the old and new in side by side without care; Qualnar carefully preserves the image of the old and reinforces it with new ideas and technology. Orendorf is a bustling metropolis, irreverent and noisy, whereas Qualnar is deeply numinous, the architecture and constant prayer (in some cases literally, Jupiter's monks in some places do prayer chains whereby they ensure in a group of monks that at least one of them must be praying on a rota at any time) giving a much more somber feel. And yet on the other hand they are perhaps more similar - Qualnar more human and driven by base motivations, Orendorf more nostalgic for past ideals and glories - than appears at first glance.

All this makes me feel I need to write more on the actual religious practices of the different religions - a job for another time, though... Hope you enjoyed this preview!

1283
Thoughts of Progress: 2015 / Index
« on: June 10, 2014, 02:02:42 AM »
Okay, this is the index thread for constituencies. Constituencies will have thread links when/if they get their own thread.

OVERALL NUMBERS

Note: The first number is predicted seats, the + is the number of tossups that involve that party.

CON: 13 + 2
LAB: 5 + 3
Lib Dem: 4 + 1
SNP:
UKIP:
GRN: 0 + 1
PC:
Tossups: 5
Not predicted yet: 623
ii

EASTERN

ConstituencyCurrent HolderPredictionToP endorsement
BroadlandConservativeSafe ConLib Dem
CambridgeLib DemLeans LabLib Dem
Cambridgeshire North EastConservativeSafe ConLabour
Cambridgeshire North WestConservativeSafe ConLabour
Cambridgeshire SouthConservativeSafe ConLib Dem
Cambridgeshire North EastConservativeSafe ConLib Dem
Great YarmouthConservativeTossup (Lab-Con)Labour
Norfolk MidConservativeUltra-Safe ConLabour
Norfolk NorthLib DemSafe Lib DemLib Dem
Norfolk North WestConservativeLikely ConLabour
Norfolk SouthConservativeSafe ConLib Dem
Norfolk South WestConservativeSafe ConLabour
Norwich NorthConservativeLeans LabLabour
Norwich SouthLib DemLikely LabGreen
PeterboroughConservativeLeans ConLabour
WaveneyConservativeLeans LabLabour

SOUTHERN

ConstituencyCurrent HolderPredictionToP endorsement
Brighton PavilionGreenTossup (Lab-Grn)Green
Thanet SouthConservativeLeans ConLabour

LONDON

ConstituencyCurrent HolderPredictionToP endorsement
Bermondsey and Old SouthwarkLib DemLikely Lib DemLib Dem
RomfordConservativeSafe ConLabour

SOUTHWESTERN

ConstituencyCurrent HolderPredictionToP endorsement
St IvesLib DemTossup (LD-Con)Lib Dem

WEST MIDLANDS
ConstituencyCurrent HolderPredictionToP endorsement
Newcastle-Under-LymeLabourLikely LabLabour

EAST MIDLANDS
ConstituencyCurrent HolderPredictionToP endorsement
LoughboroughConservativeTossup (Lab-Con)Labour

NORTHEAST
ConstituencyCurrent HolderPredictionToP endorsement
Berwick-Upon-TweedLib DemLeans ConLib Dem

YORKSHIRE
ConstituencyCurrent HolderPredictionToP endorsement
Sheffield HallamLib DemSafe Lib DemLabour
Sheffield CentralLabourLikely LabGreen

NORTHWEST
ConstituencyCurrent HolderPredictionToP endorsement
Altrincham & Sale WestConservativeSafe Con-
Rossendale and DarwenConservativeLeans ConLabour

WALES
ConstituencyCurrent HolderPredictionToP endorsement
MontgomeryshireConservativeLikely ConLib Dem

SCOTLAND
ConstituencyCurrent HolderPredictionToP endorsement
Dumfriesshire, Clydesdale & TweddaleConservativeLeans ConLabour
Edinburgh WestLib DemLeans Lib DemLib Dem
Glasgow CentralLabourUltra-Safe Lab-
Glasgow EastLabourUltra-Safe Lab-
Glasgow NorthLabourSafe LabLib Dem
Glasgow North EastLabourUltra-Safe Lab-
Glasgow North WestLabourUltra-Safe Lab-
Glasgow SouthLabourUltra-Safe Lab-
Glasgow South WestLabourUltra-Safe Lab-
Orkney & ShetlandLib DemUltra-Safe Lib DemLib Dem

NORTHERN IRELAND
ConstituencyCurrent HolderPredictionToP endorsement
Belfast EastAllianceTossup (Alliance-DUP)Alliance

1284
Thoughts of Progress: 2015 / The project, and FAQs
« on: June 10, 2014, 12:56:51 AM »
Okay, so this is somewhere for me to spam psephological thoughts about the next UK general election. The form it will take is a constituency-level guide, with a voting suggestion for each constituency and a brief analysis of what's likely to happen there. Doubt I'll get through all the seats, marginals will be prioritised.

The voting suggestions are the interesting and controversial bit of this. Whilst this shouldn't be taken as a pure "guide to tactical voting", the suggestions I make are based on how I would vote in a given constituency in order to get the set of Westminster candidates who:
- Are best placed to win a particular seat
- Will promote science and education strongly
- Can show a strong record, opinions or manifesto with regard to protecting personal freedoms, net neutrality, and human rights
- Have the most progressive approach to social issues, and recognising and tackling problems of social oppression
- Take a positive approach to economic deprivation that isn't simply punitive towards the less well off
- Are known as innovators and have particular expertise that would strengthen the next parliament

Clearly some people will disagree with my suggestions: if you want to disagree within the premises noted above, please go for it. If you want to argue with my politics more generally (aka the premises themselves), please do it elsewhere so this area can focus on psephology. Obviously local thoughts and contributions from across the political spectrum are very welcome, as are comments from people who disagree with the above premises but want to discuss particular seats or whatever.

1285
Announcements! The Town Crier! / Delta Games Studio joins Exilian!
« on: May 25, 2014, 08:28:23 PM »
Delta Games Studio

Exilian is proud to announce the arrival of its first partner in the new affiliation scheme, Delta Games Studio! Led by Exilian member Lizard, this small British-based games company has become the first to take advantage of the free forums and social media services we now have on offer. They're currently working on a survival horror title for the PC, and you can come and ask them questions about that (and more) here on the Exilian! It's great to see this scheme finally coming to fruition, and here's hoping Delta are the first of many small commercial outfits we can help out!


1286
Discussion and Debate - The Philosopher's Plaza / UK Elections 2014
« on: May 19, 2014, 09:26:56 PM »
European elections in a couple of days!

Currently looking like our anti-European nutcase party might win.  :-\

1287


IT'S BIG
AND A DINOSAUR
LIKE REALLY BIG
LIKE THE BIGGEST EVER

More seriously:
http://www.bbc.co.uk/news/science-environment-27441156
Quote
Fossilised bones of a dinosaur believed to be the largest creature ever to walk the Earth have been unearthed in Argentina, palaeontologists say.

Based on its huge thigh bones, it was 40m (130ft) long and 20m (65ft) tall.

Weighing in at 77 tonnes, it was as heavy as 14 African elephants, and seven tonnes heavier than the previous record holder, Argentinosaurus.

Scientists believe it is a new species of titanosaur - an enormous herbivore dating from the Late Cretaceous period.

Thoughts? :)

1288
Announcements! The Town Crier! / 0AD Alpha 16 Patañjali released!
« on: May 17, 2014, 10:46:20 PM »
0AD Alpha 16
Patañjali


This is just to let you all know about the release of “0 A.D. Alpha 16 Patañjali”, the sixteenth alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features localization into 13 different languages, an improved AI, a new GUI, big changes “under the hood” and more!

New features include:

Formation Updates: The Testudo formation (for Roman melee infantry) and the Syntagma formation (for Macedonian, Ptolemaic and Seleucid pikemen) have received new animations, and their movement has improved further over the previous version. The formations are also more moddable, which sets the stage for further developments in formations.

New AI – Petra: Petra features more aggressive expansion and combat and builds defence towers and fortresses as a human would. Petra manages resources better in late game than the previous AI, Aegis, and is more robust to external conditions. It will also trade over land with allied markets, if there are any.

Town Bell: Click on the new “town bell” button to sound an alarm and make your citizens garrison in the nearest structure until the enemy is gone. Once you sound the bell again, your units will ungarrison and go back to work.

Find out more on Wildfire Games' Website:
http://play0ad.com/alpha-16-patanjali/

Or discuss it with us here on the Exilian:
http://www.exilian.co.uk/forum/index.php?topic=3223

1289
The Generals' Tent - 0 A.D. Discussion / Alpha 16 Released!
« on: May 17, 2014, 10:45:45 PM »
Yay, Alpha 16 at last!

Trailer:

Here's a spoilered feature list:
Spoiler (click to show/hide)

So, what do you all think about how it's shaping up? :)

1290
Affiliates - The Ambassadors' Residences / Affiliates List
« on: May 17, 2014, 12:20:11 AM »
The Complete Affiliates List

This will be a list of all commercial/profit-making/for-payment organisations, people and projects affiliated to the Exilian.



Delta Games Studio
On Exilian: http://www.exilian.co.uk/forum/index.php?board=168.0
Website: http://www.deltagamestudio.co.uk/
Twitter: https://twitter.com/DeltaGStudio
Facebook: https://www.facebook.com/DeltaGamesStudio?fref=ts

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