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Exilian
»
Game Design and Project Resources: The Workshops Quarter
»
Mods, Maps & Game Add-Ons - The Bazaar
»
Total War Mods - The Engineer's Shed
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Narnia Total War
(Moderator:
Jubal
) »
For Aslan! (Main Progress Thread)
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Topic: For Aslan! (Main Progress Thread) (Read 23227 times)
Jubal
Megadux
Executive Officer
Posts: 35616
Karma: 140
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Re: For Aslan! (Main Progress Thread)
«
Reply #45 on:
September 25, 2011, 10:18:15 PM »
Zulus with zebras were recently spotted on my computer screen.
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The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
Jubal
Megadux
Executive Officer
Posts: 35616
Karma: 140
Awards
Re: For Aslan! (Main Progress Thread)
«
Reply #46 on:
October 04, 2011, 10:27:22 PM »
Erinese Confederation troops added.
Just Terebinthia and Munesh to go, then some campaign work, then I think a release might be in order.
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The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
comrade_general
Guest
Re: For Aslan! (Main Progress Thread)
«
Reply #47 on:
October 04, 2011, 10:40:44 PM »
This gets the comrade_general seal of approval.
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Jubal
Megadux
Executive Officer
Posts: 35616
Karma: 140
Awards
Re: For Aslan! (Main Progress Thread)
«
Reply #48 on:
October 06, 2011, 04:22:54 PM »
Did those. Thought it was all over.
Realised then that I'd forgotten Harfang, who are the most work to implement in the first place.
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The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
comrade_general
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Re: For Aslan! (Main Progress Thread)
«
Reply #49 on:
October 06, 2011, 10:36:37 PM »
Did I skin all the guys you needed?
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Jubal
Megadux
Executive Officer
Posts: 35616
Karma: 140
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Re: For Aslan! (Main Progress Thread)
«
Reply #50 on:
October 09, 2011, 01:15:00 PM »
Yarp, indeedy.
Giant King - meet one model with a hit strength usually reserved for artillery, thirty hit points, and a pretty cool helmet as well.
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The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
Jubal
Megadux
Executive Officer
Posts: 35616
Karma: 140
Awards
Re: For Aslan! (Main Progress Thread)
«
Reply #51 on:
October 09, 2011, 06:16:37 PM »
ALL FACTIONS FULLY AVAILABLE IN CAMPAIGN MODE.
Like a boss.
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The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
comrade_general
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Re: For Aslan! (Main Progress Thread)
«
Reply #52 on:
October 09, 2011, 07:04:22 PM »
Let's see it.
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Jubal
Megadux
Executive Officer
Posts: 35616
Karma: 140
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Re: For Aslan! (Main Progress Thread)
«
Reply #53 on:
December 17, 2011, 02:23:50 PM »
All factions' troops now have the correct names. Made a tentative start on buildings, which will probably remain fairly tentative until after release.
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The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
Jubal
Megadux
Executive Officer
Posts: 35616
Karma: 140
Awards
Re: For Aslan! (Main Progress Thread)
«
Reply #54 on:
December 19, 2011, 05:18:18 PM »
The campaign will have two sets of win conditions if all goes to plan, "Canon", and "Total War" - the former requires you to try and get as close to the books as possible, the latter is more freeplay in style.
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The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
comrade_general
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Re: For Aslan! (Main Progress Thread)
«
Reply #55 on:
December 20, 2011, 11:14:33 PM »
So I would assume the canon campaign require you to conquer certain settlements, eradicate certain people etc.?
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Jubal
Megadux
Executive Officer
Posts: 35616
Karma: 140
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Re: For Aslan! (Main Progress Thread)
«
Reply #56 on:
December 27, 2011, 05:49:00 PM »
It's taking particular settlements mainly, yeah.
I've got the menu quotes done.
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The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
Jubal
Megadux
Executive Officer
Posts: 35616
Karma: 140
Awards
Re: For Aslan! (Main Progress Thread)
«
Reply #57 on:
December 30, 2011, 04:34:38 PM »
Canonical campaign win conditions done, at least for now.
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The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
comrade_general
Guest
Re: For Aslan! (Main Progress Thread)
«
Reply #58 on:
December 30, 2011, 11:03:22 PM »
w00t
We can haz screenshot(s)?
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Spike
Posts: 20
Karma: 0
Re: For Aslan! (Main Progress Thread)
«
Reply #59 on:
April 03, 2012, 05:09:27 AM »
wow, it's a great job guys
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« previous
next »
Exilian
»
Game Design and Project Resources: The Workshops Quarter
»
Mods, Maps & Game Add-Ons - The Bazaar
»
Total War Mods - The Engineer's Shed
»
Narnia Total War
(Moderator:
Jubal
) »
For Aslan! (Main Progress Thread)