Author Topic: What to expect...  (Read 5589 times)

Marcus

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What to expect...
« on: January 23, 2011, 09:12:17 AM »
So, this thread is for any news you might have one what's upcoming in 0 A.D.

From the 0 A.D. art team, an iberian port:
Spoiler: click to toggle

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Phoenixguard09

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What to expect...
« Reply #1 on: January 23, 2011, 09:31:40 AM »
That looks incredible.  I'll be expecting graphics of that quality from RTW2.  ;)
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Silver Wolf

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What to expect...
« Reply #2 on: January 23, 2011, 08:16:55 PM »
Those roads look really weird... But it's a free game after all, so that's just nitpicking...
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debux

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What to expect...
« Reply #3 on: January 24, 2011, 03:09:07 AM »
Saw it the day they released that pic  ;)

I think those streets are coming straight from AoM, I am thinking it would be awesome to be able to construct roads for trade incomes when connected to town center, and giving movement bonuses.
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What to expect...
« Reply #4 on: January 25, 2011, 12:32:59 AM »
Quote from: "debux"
Saw it the day they released that pic  ;)

I think those streets are coming straight from AoM, I am thinking it would be awesome to be able to construct roads for trade incomes when connected to town center, and giving movement bonuses.
Not quite straight from AoM, its a different texture but a similar style of just another terrain type. It looks kinda similar to a road texture I made once (which was based off some picture of tiles on the internet).

debux

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What to expect...
« Reply #5 on: January 26, 2011, 03:29:40 AM »
You made once for what?
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« Reply #6 on: January 26, 2011, 10:30:29 AM »
AoM :) .

debux

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« Reply #7 on: January 28, 2011, 03:07:51 AM »
Sweet... Do you still have that somewhere?

I wish I found an RTS, similar to AoM, where you can actually build roads. I think it would be one of the most awesome features to include, thinking that you actually use them for your advantage and like in real time.

Aaaaand, now I know what to post in the "spoil a wish" thread  :)
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What to expect...
« Reply #8 on: January 28, 2011, 04:05:16 AM »
Sure do. I have a load of mods for AoM lying around that I made in the past.

Attachments:

debux

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« Reply #9 on: January 30, 2011, 06:43:15 AM »
Sweet, now I have to wait a week and then find out where to put that file :D Huzzah!

BTW, thanks  ;)
« Last Edit: January 30, 2011, 06:43:52 AM by debux »
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What to expect...
« Reply #10 on: January 31, 2011, 09:18:01 PM »
Most likely C:\Program Files\Microsoft Games\Age Of Mythology\textures\terrain .

And open terraintypes.xml and add
Code: [Select]
<subtype mapcolor="185 160 115">CityTileNew</subtype>
underneath the entry for CityTileA (use ctrl+f to find it).

then add it in the blendorder section in blends.txt near to CityTileA.

debux

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What to expect...
« Reply #11 on: February 01, 2011, 12:04:07 AM »
Well, thanks!
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