Author Topic: Lizardmen tactics, do's and dont's.  (Read 11604 times)

Vile Shrubo

  • Citizens
    Voting Member
  • Posts: 248
  • Karma: 0
    • View Profile
    • Awards
Lizardmen tactics, do's and dont's.
« on: July 21, 2008, 11:07:59 AM »
Don'ts.
Don't go for JUST saurus, just ask dripping d how good a giant is against them.( his giant stuffed my heroe and champian in a sack) then mushed about 5 more of the unit).

Don't go for JUST skinks either there shooting is good, with poisened attacks but weaponskill 2 and toughness2 are pretty useless.


Do's
What you really need is a couple of units of skinks for shooting support, a unit of kroxigors for taking out big or tough units (3 strenght 7 attacks), some saurus for general mushing, any of the following are good if used wisely and correctly, combat general, scouting shooter, or magician.

Very big Do... And no army is complete without the almighty, bonecrushingly good STEGADON!!!  These are immensely powerfull, the howdah (wooden shack) gives the skinks a 2+ armour (on a skink), they inflict d6+1 impact hits, immune to phsycollgy, cause terror and best of all its got a giant bow on its back which counts as a bolt-thrower (1 str5 shot). awesome or what!!! :o                                                         

please comment on how you would use them and how you would beat them(if you could). B)

Gen_Glory

  • Patrikios
    Voting Member
  • Posts: 3106
  • Karma: 11
    • View Profile
    • Awards
Lizardmen tactics, do's and dont's.
« Reply #1 on: July 21, 2008, 11:28:20 AM »
you know what ive only ever seen you using loads of skinks unit of kroxigors and a stegadon and every time youve lost
Tis but a scratch...


Vile Shrubo

  • Citizens
    Voting Member
  • Posts: 248
  • Karma: 0
    • View Profile
    • Awards
Lizardmen tactics, do's and dont's.
« Reply #2 on: July 22, 2008, 08:59:54 AM »
That's true.
DON'T use lots of skinks, 1 unit of kroxigor and a stegadon.
If you want these maybe replace the stegadon with a unit of salamanders or somesaurus warriors with blessed spawning of quetzl and sotek, because they have 2 blessed spawnings they become a rare choice, a special if only 1 is taken and stay core if none are taken.

Vile Shrubo

  • Citizens
    Voting Member
  • Posts: 248
  • Karma: 0
    • View Profile
    • Awards
Lizardmen tactics, do's and dont's.
« Reply #3 on: July 22, 2008, 09:05:38 AM »
I have created a couple of army lists... 1000pts.

 
Saurus Scar-Veteran
with light armour, shield, Great weapon
Aura of Quetzl, Venom of the Firefly Frog
 138
 
Skink Shaman(lv2)
with Dispel Scroll
 125
 
Skink Shaman(lv1)
with Dispel Scroll
 90
 
20 Saurus Warriors
with hand weapon, shield, standard, Musician, and Champion
 270
 
10 Skink Skirmishers
with javelin, shield
 60
 
10 Skink Skirmishers
with blowpipe, Scouts
 70
 
10 Skink Skirmishers
with blowpipe, Scouts
 70
 
3 Kroxigors
with Great weapons
174
 
TOTAL
997


(Dont forget that if you want to set up the scouts,
you have to have them in your deployment zone
or hidden in terrain.)


Next time im on i'll put a 2000pts list on :)                                                       .

stormcloud

  • Megas Domestikos
    Voting Member
  • Posts: 2759
  • Karma: 2
  • Blah de blah!
    • View Profile
    • Awards
Lizardmen tactics, do's and dont's.
« Reply #4 on: July 22, 2008, 10:36:38 AM »
I find that there are hardly any do's and dont's

It all depends on who and what your fighting

the only dont i have is dont roll the dice, whenever I do I lose (e.g. 5 2's on a 3+ to hit, getting 1 wound from a 3+ hit 2+ wound), I have to be the unluckiest roller ever

Vile Shrubo

  • Citizens
    Voting Member
  • Posts: 248
  • Karma: 0
    • View Profile
    • Awards
Lizardmen tactics, do's and dont's.
« Reply #5 on: July 22, 2008, 10:41:55 AM »
lol.  like you said there aren't really do's and dont's.  but this is just to give people an idea of what to take(armywise), because if you take all skinks yeah you have good shooting but once the enemy gets to you with a weaponskill of 2, your going to get absolutely mushed to bits!

Vile Shrubo

  • Citizens
    Voting Member
  • Posts: 248
  • Karma: 0
    • View Profile
    • Awards
Lizardmen tactics, do's and dont's.
« Reply #6 on: July 22, 2008, 11:25:44 AM »
...2000pts.


Slann Mage-Priest(lv4)
with 4th Generation, Divine Plaque of Protection, Diadem of Power, Army Standard: War Banner
 460
 
Skink Shaman(lv2)
with Dispel Scroll and power stone
 150
 
Saurus Scar-Veteran
with light armour, shield, Great weapon
Aura of Quetzl, Venom of the Firefly Frog
138

 
20 Saurus Warriors
with hand weapon, shield, standard, Musician, and Champion
 270
 
20 Saurus Warriors
with hand weapon, shield, Blessed Spawning of Tlazcotl, standard, Musician, and Champion
 290
 
10 Skink Skirmishers
with javelin, shield
 60
 
10 Skink Skirmishers
with blowpipe, Scouts
 70
 
10 Skink Skirmishers
with blowpipe, Scouts, brave
 75
 
4 Kroxigors
with Great weapons, ancient
 252
 

Stegadon
 235
 
TOTAL
 2,000
 
(Dont forget that if you want to set up the scouts,
you have to have them in your deployment zone
or hidden in terrain.)

Gen_Glory

  • Patrikios
    Voting Member
  • Posts: 3106
  • Karma: 11
    • View Profile
    • Awards
Lizardmen tactics, do's and dont's.
« Reply #7 on: July 22, 2008, 05:02:10 PM »
o god you done it again
same army list with 1 more heroe

30!!!! 30 SKINKS!!!! in 2000pts  

that is just pointless take some salamanders

Tis but a scratch...


Vile Shrubo

  • Citizens
    Voting Member
  • Posts: 248
  • Karma: 0
    • View Profile
    • Awards
Lizardmen tactics, do's and dont's.
« Reply #8 on: July 23, 2008, 09:15:27 AM »
no, stegadon hits harder, fires further and causes terror, immune to panic and has skinks with a 2+armour save.

Gen_Glory

  • Patrikios
    Voting Member
  • Posts: 3106
  • Karma: 11
    • View Profile
    • Awards
Lizardmen tactics, do's and dont's.
« Reply #9 on: July 23, 2008, 08:29:33 PM »
WHY R U OBSESSED WITH SKINKS!!!!!!!!!???????????
Tis but a scratch...


Vile Shrubo

  • Citizens
    Voting Member
  • Posts: 248
  • Karma: 0
    • View Profile
    • Awards
Lizardmen tactics, do's and dont's.
« Reply #10 on: July 24, 2008, 11:25:09 AM »
because the red crested skinks are really good+1 attack on the charge, immune to piosoned attacks and can move through wooded area/jungle as if it were open ground.

Gen_Glory

  • Patrikios
    Voting Member
  • Posts: 3106
  • Karma: 11
    • View Profile
    • Awards
Lizardmen tactics, do's and dont's.
« Reply #11 on: July 25, 2008, 09:26:15 AM »
hang on remind what the stats are for a skink??

WS2 BS3 S3 T2 W1 I2 A1 LD7

yes?
Tis but a scratch...


Vile Shrubo

  • Citizens
    Voting Member
  • Posts: 248
  • Karma: 0
    • View Profile
    • Awards
Lizardmen tactics, do's and dont's.
« Reply #12 on: September 03, 2008, 11:51:37 AM »
ld 6  i4 actually

Gen_Glory

  • Patrikios
    Voting Member
  • Posts: 3106
  • Karma: 11
    • View Profile
    • Awards
Lizardmen tactics, do's and dont's.
« Reply #13 on: September 04, 2008, 04:49:49 PM »
even worse then
Tis but a scratch...


Gen_Glory

  • Patrikios
    Voting Member
  • Posts: 3106
  • Karma: 11
    • View Profile
    • Awards
Lizardmen tactics, do's and dont's.
« Reply #14 on: December 17, 2009, 09:02:21 PM »
also any skirmishing unit can move through woods/jungles as though they were open ground
Tis but a scratch...