New features
BETA1
Alexander Engine
Barbarian Invasion features such as: Loyalty, Night Battles, Religion, Barbarian Tech Tree, Barbarian Interface
Map from Philadelphos and the Rome: Total History Mod
New Culture: Nomad
New Factions: Rome, Celtic Tribes, Hellenic Kingdoms, Saka, Sarmatia, Nabataea, Illyria
Accurate Building levels in Cities
Naval Invasions
New Advisor UI
AI_Do_Not_Attack_Faction
New Recruitment System: Factional, Allied, Levy
Mercenary Centers and Ports
New Units from BI and ALX
Many Unit Name Changes
Many new Unit skins and Unit Cards
BETA2
better animations for most units
merged Sinuhet and Darth formations
Battle AI script made by germanicu5
6tpy script
more realistic environments
added some greek buildings in ptolemaic settlements
enhanced height map with various features like eye-candy sand dunes
eye candy water on the campaign map
new faction maps
renamed difficulty levels
new strat map pines from AEE
faction specific wall textures for both wooden and stone walls
new road textures for both mud tracks and paved roads
new nomad settlements
autumn trees
new faction icons and banners
new banners for routing units
more realistic cliffs on the battle map
new movement and supply system
smart AI bonuses
hellenic generals for the Ptolemaic kingdom
new UI cards for the Ptolemaic faction, made by TuCoT
tweaked projectiles
rebalanced ships
climate “buildings” that affect population growth, movement, supplies and the acquisition of ancillaries, e.t.c.
strat map settlements from RTRVII and RSII
protective formations system for darthmod
economic system (farm & trade) from ExRM
population growth system from ExRM
man power instead of population from DTW
Money Script for AI
Peace with the Dead Script
New Nomad Portraits
New Yuezhi Horse Archer model and Texture with Unit Card
Bug fixes
the foot missile bug is fixed
fixed the height of Chigu, the capital city of the saka
fixed the jagged coastlines
fixed the cliffs on the strat map
the fatigue system is completely fixed
nerfed tower arrows
the desert scout ancillary can now only be acquired in desert regions
Credits
Philadelphos and RTH for the Map
limes and AEE - Campaign Pine Trees
DimeBagHo and XGM - Unit textures, UI's, Culture System
RedFox and DTW - ManPower mechanic, Roman Symbol
ngr - Original Mundus Magnus map and many faction symbols
Rise of Empire - Many unit textures and Unit Cards
comrade_general and THS - Unit textures and Unit Cards
Prometheus - Animations
Signifierone - Animations
Pat89 - Peace with the Dead Script
Makanyane & 300WOS team – battlemap Cliffs
Europa Barbarorum - Animations, Stratmap Vegetation & Inspiration
davide.cool - wall textures
Germanicu5 - RealyBadAI Script for RTW Alexander
0 A.D. - road- & ground textures
http://mapdb.obsidianconflict.net/texture:oskutin-s-snow-materials - Alpine winter cliff texture
http://www.mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html - Ground- wall- & Bridge textures
http://mayang.com/ - Ground textures
RTRPE: strat map textures, bamboo javelin
RTRVII: strat map settlements, animations
Darthmod - AI formations, base for fatigue system, foot missile bug fix, protective formation system
Sinuhet - AI formations
Roma Surrectum: nomadic campaign map settlement models, roman, greek and carthaginian ports, some settlement textures, some campaign map textures, missile models and used as base for our environments which also include a tree model made by Éorl for FATW
TuCoT - Ptolemaic General Portraits
Contributors (only listed if contributed)
ahowl11 - Project Leader, Coding
EmoDude - Coding, Mapping, Bug Fixing, Graphics
XeoFox - Nomad Specialist, Nomad Portraits, Yuezhi Horse Archer, Menu Video, Pulchura Mors Mod
Quinn_Inuit - Helped with porting ExRM features and Scripts
Alavaria - Devised Recruitment System and set it up
uanime5 - Finished Recruitment system as well as various coding
Anarchon - Initial Map editor, helped with factions and settlements
comrade_general - Unit reskins and Unit Card recolors
Michael333 - Unit reskins and Unit Card recolors
Lanjane - Many new Unit Cards
Pat89 - Advise on Economy
Aarronbarron - Coding
Mandoni - Siege of Numantia Historical Battle
CanOmer - Starting Positions Preview Map
Mausolos of Caria - Historical Advise
Phillip - Testing
Vincent Butler - Testing
Gen.james.wolfe - Testing
Vrosivs Avgvstvs Ravkvs - Testing
Jackasaurus - Live Stream Testing
Jubal - Forum Hosting on Exilian
Infiernus - GitProject Hosting and Management
If we forgot any Contributors let me know! There are many RTRProject members, but I will only list them when they contribute, or else the list would be huge.