Author Topic: Bug report thread  (Read 11014 times)

ahowl11

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Re: Bug report thread
« Reply #15 on: October 16, 2016, 05:23:22 PM »
Well I believe it's the only explanation. But we have to do it or else issues will occur
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xeofox

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Re: Bug report thread
« Reply #16 on: October 16, 2016, 05:33:00 PM »
new one



DCLXVIMRTRVEBLAKKOKKVLTDCLXVI

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Re: Bug report thread
« Reply #17 on: October 18, 2016, 09:54:23 PM »
I noticed some slingers sound like archers when they fire

ahowl11

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Re: Bug report thread
« Reply #18 on: October 18, 2016, 10:08:12 PM »
I've noticed that as well. We need to fix it
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Gigantus

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Re: Bug report thread
« Reply #19 on: October 19, 2016, 07:06:16 AM »
Silly question: where are all your sound text files?

In M2TW this would be defined in descr_sounds_units_fire by creating a type based entry that will list units that would use the sound effects listed in that section. Example for cross bow units:

Code: [Select]
        type Peasant Crossbowmen, Crossbowmen, Aventurier, Pavise Crossbowmen, Pavise Crossbow Militia, Genoese Crossbowmen, Genoese Crossbow Militia, Crossbow Militia, EE Crossbow Militia, Mercenary Pavise Crossbowmen, Mercenary Crossbowmen, ME Peasant Crossbowmen, ME Crossbow Militia, CE Wagon Fort, Gulay Gorod, Hussites
    stage ready
            event lod 5
                folder data/sounds/SFX/Group/Missile/Crossbows
                end

            event lod 20
                folder data/sounds/SFX/Group/Missile/Crossbows
                end
 
           event lod 40
                folder data/sounds/SFX/Group/Missile/Crossbows
                end
               
        stage aim
                event lod 5
                folder data/sounds/SFX/Group/Missile/Crossbows
                end

            event lod 20
                folder data/sounds/SFX/Group/Missile/Crossbows
                end

            event lod 40
                folder data/sounds/SFX/Group/Missile/Crossbows
                end
           
        stage fire
            event lod 5 volume -30
                folder data/sounds/SFX/Group/Missile/Crossbows
                crossbow_group_fire_distant_small_01
                crossbow_group_fire_distant_small_01
                crossbow_group_fire_distant_small_01
                end
       
            event lod 20 volume -25
                folder data/sounds/SFX/Group/Missile/Crossbows
                crossbow_group_fire_distant_medium_01
                crossbow_group_fire_distant_medium_02
                crossbow_group_fire_distant_medium_03
                end
               
            event lod 40 volume -25
                folder data/sounds/SFX/Group/Missile/Crossbows
                crossbow_group_fire_distant_large_01
                crossbow_group_fire_distant_large_02
                crossbow_group_fire_distant_large_03
                end
« Last Edit: October 19, 2016, 07:11:24 AM by Gigantus »
.



xeofox

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Re: Bug report thread
« Reply #20 on: October 19, 2016, 07:08:27 AM »



xeofox

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Re: Bug report thread
« Reply #21 on: October 19, 2016, 07:31:50 AM »
Sarmatian women mutating  :D




DCLXVIMRTRVEBLAKKOKKVLTDCLXVI

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Re: Bug report thread
« Reply #22 on: October 20, 2016, 10:40:02 AM »
Hey I noticed that kardakes and eastern heavy spearmen are still holding their shields wrongly when in mellee:

They should hold their shields like hoplites and their shields should also be the same size as hoplite shields.

ahowl11

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Re: Bug report thread
« Reply #23 on: October 20, 2016, 04:58:44 PM »
Only person who could fix this would be xeofox.
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DCLXVIMRTRVEBLAKKOKKVLTDCLXVI

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Re: Bug report thread
« Reply #24 on: October 22, 2016, 07:27:24 PM »
I found another shield bug:

DCLXVIMRTRVEBLAKKOKKVLTDCLXVI

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Re: Bug report thread
« Reply #25 on: October 22, 2016, 08:41:37 PM »
I noticed another bug: saka cataphracts cause a ctd because the saka faction doesn't have a texture for the cataphract horse model

xeofox

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Re: Bug report thread
« Reply #26 on: October 22, 2016, 08:58:33 PM »
I noticed another bug: saka cataphracts cause a ctd because the saka faction doesn't have a texture for the cataphract horse model
No problem before. (saka cata haven`t some specific horse texture, no arrmor for horse etc). If it was after Pull (if some change)... I asked not to touch saka few days. Will be lot fix (and can be changing models and textures). I'm scared to make PULL now.
« Last Edit: October 22, 2016, 09:33:18 PM by xeofox »



ahowl11

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Re: Bug report thread
« Reply #27 on: October 23, 2016, 05:31:05 AM »
Fixed the Saka Cataphract bug (currently don't have a saka horse cataphract texture to use, so I changed it to heavy horse) and I fixed the gallic model.

For the Kardakes, Xeofox could you possibly fix that? It needs the shield model from the greek hoplites.

Also, Emodude, there is only the raphia battle you made is being played. The game wont switch to the others. What's weird, is even after removing the raphia file, it still plays it. Also, I cannot open the files without an error. How do we edit these and how do they work?
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xeofox

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Re: Bug report thread
« Reply #28 on: October 23, 2016, 06:40:04 AM »
For the Kardakes, Xeofox could you possibly fix that? It needs the shield model from the greek hoplites.
Sure!



ahowl11

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Re: Bug report thread
« Reply #29 on: October 23, 2016, 09:58:35 AM »
I have their entries commented out so the campaign will work but I get crashes when I try to get the nabataean lesser general and rebel general to appear on the campaign map. For the former, it's a errorless CTD "Alexander has stopped working" and for the latter I get a strange error saying it can't find 'officer_roman_general_julii.tga.psd'
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