I think the only thing that frustrates me with story-games like this is that I always want some way to avoid the implicit trade-offs; in real life I'm the sort of stubborn idiot who refuses to accept, eg, that there's a trade-off between doing a job well and doing it morally, and just assume that I need to work out a better strategy if I can't make win-win situations happen. So in games where the trade-off is baked in, I usually go for quite a predictable strategy but it'll frustrate me a bit.