Downloaded, greenlight upvoted, and I've been wrestling with this a lot already - just got onto the second row of exercises...
It's very good, core mechanics down pat, runs great on my computer, very smooth and looks the part. It's difficult, but in a way that I think will pitch very well to the right sort of audience/market. I suspect you might want to be quite aggressive at seeking out serious puzzle-folk though, given the complexity some of the later puzzles look like they're going to involve. I'm not a brilliant puzzle-mind, but I'm decent enough, competent head for numbers and a fair bit of experience as a programmer, and a lot of the puzzles are at the frustratingly (but rewardingly) difficult end of the spectrum for me..
A few thoughts:
- Biggest point, move the functions currently tagged to the function keys down into the main keyboard, you're not using the letter keys so use them instead. The F1/2/3 keys, especially on laptops nowadays, are often coded to extra functions and this got quite frustrating as my computer kept google searching and summoning windows help etc. This would genuinely make a pretty big gameplay difference.
- I think more could perhaps be done on the theming at least in the early stages - the slow trickle of info is nice, the creepy skull bits were a little confusing though, I wasn't sure which character in the chats was supposed to be me, and it just maybe needs a little tightening up in places.
- I really like the way the program-puzzles have a "function" (rotation, data repair, splicing, etc). That's something I really enjoyed.
All in all very very nice stuff, I'll definitely keep an eye on this one