It's now textured ... I have used texture named "helmets.dds"... It's from native so it will improve the loading time for this item...
Legend :First model : original model, 986 tris (for player and units which are very close to player)
Second model : lod1, 790 tris (appears on distant characters)
Third model : lod2, 248 tris (it appears when there is a large distance between player and the character equipped with this weapon)
* the differences between the original model and his first lod aren't that big (basically a few smoothed edges) but it improves the look a lot.
The model is nearly finished... I just have to position it