Author Topic: The Riots: Campaign Updates  (Read 4619 times)

Tusky

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The Riots: Campaign Updates
« on: March 24, 2023, 12:50:16 PM »
The huge hive city of Gothrul's Needle is the only city on Necromunda that actually elects a council to run operations. Every other city is directly controlled in one way or another by the planetary governor: Helmawr.
It has been this way for centuries. The council handles the governance of the Needle, then every few years a new council is elected by the more powerful spire citizens.

In an attempt to improve life in the hive, the council imposed an outright ban on gang warfare in the lower levels. A ban like this had not been attempted in any hive city before. But, with some rather brutal crackdowns and heavy handed tactics from the citizen protection officers, they were eventually successful.
The ban has been maintained for several years now. The old gangs have been driven into hiding, giving the council a strong grasp on order.

All that was to change.



Deep underground in the colossal slum known as the underhive, an area known as sector 13 has become the epicentre of a massive outbreak of violence.

None are certain as to what caused an entire stratum of the underhive to erupt into lawless rioting. General unrest at the heavy handed rule of the council, or dissatisfaction at living conditions would not explain the suddenness and severity of the violence.

The gangs of the needle who previously had to operate in secret, were able to finally reveal themselves: Bone Gnaws of house Cawdor, The Murky Stroganoffs of house Escher, Spooktown of house Delaque, Orlock’s grim reapers, and Van Saar’s House Lukan have emerged as the most prominent.
These gangs are attempting to take advantage of the breakdown in order, and set up a number of criminal rackets. Some are doing this in an attempt to bring the underhive under their control. Others are using this as an opportunity to try and overthrow the ruling council entirely, and for yet others, their motive is entirely unknown.
A more concerning group has emerged from the deeper levels, known as the lodge of the covetous bag. Nobody is in any doubt as to the intentions of this cannibalistic cult: complete massacre.

This unrest would be of grave concern to the council, however they are as yet unaware of the extent of the problem. The officials that are closer to the flare up have attempted to cover it up. It’s unclear why they want to keep this under wraps. Perhaps these lower down, easily expendable officials are keen to avoid losing their positions; or perhaps they have been paid off.
In any case this cover up has meant that the local enforcers: 13th Precinct Community Relations has found itself at the epicentre of the riots, and completely cut off from the other citizen protection officers in the needle. They will have to use any means necessary to help bring this part of the underhive back under control.

« Last Edit: July 04, 2023, 08:35:27 AM by Tusky »
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Jubal

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Re: The Riots: Campaign Updates
« Reply #1 on: March 24, 2023, 05:11:09 PM »
Ooh, fun! (A democratic city government? In 40K? Dear goodness!)
« Last Edit: July 04, 2023, 08:35:34 AM by Tusky »
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Tusky

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Re: The Riots: Campaign Updates
« Reply #2 on: June 28, 2023, 10:02:35 AM »
The 13th precinct community relations dug in and attempted to maintain some semblance of order amidst the riots. Captain Friendly had a feeling that something wasn’t right - apart from the rampant mayhem. He began looking deeper into what was happening. After some weeks of questioning and evidence gathering, he was able to learn from an informant (now deceased) that there was a direct link between the violence in sector 13, and those in charge: the council of Gothrul’s needle, who everyone believed were unaware of the riots.

Apparently at some point in the recent past, councillors had received baseless rumours that a rebellion might be starting in the lower levels, and so had decided to make an example of someone.  They hired a small army of mercenaries and bounty hunters to work in secret to instil and escalate violence in sector 13 to the point where the whole sector would implode in on itself.
Since then these mercenaries had been tirelessly sowing chaos. They had used various methods to do this, from simply spreading dark rumours in drinking holes, to actively joining the fights between warring gangs free of charge in order to aggravate and sour relations.



Despite the best efforts of the community relations to keep the information under wraps, word of what the council were doing recently got out, and the rumours spread fast. It was not long before most of the sector knew that the ruling council sought to destroy them.
It was the gangs who decided to take action. They descended en masse onto the council’s base of operations in sector 13 - The Plasteel (outpost).
There they would decide if their future would be determined by order, or revolution.

Next: The storming of the Plasteel (outpost)



« Last Edit: July 04, 2023, 08:35:40 AM by Tusky »
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Jubal

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Re: The Riots: Campaign Updates
« Reply #3 on: June 28, 2023, 03:27:01 PM »
Ooh nice, updates!

(Also, I think you sow, rather than sew, chaos - like seeding things that grow etc)
« Last Edit: July 04, 2023, 08:35:44 AM by Tusky »
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Tusky

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Re: The Riots: Campaign Updates
« Reply #4 on: June 28, 2023, 04:11:21 PM »
Ooh nice, updates!

Thanks!

(Also, I think you sow, rather than sew, chaos - like seeding things that grow etc)

Oops! Well spotted. Have fixed that
« Last Edit: July 04, 2023, 08:35:49 AM by Tusky »
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