By Jubal
So, having done The Bones of Earth 2 on more unusual fantasy world ideas, here are some thoughts on some sci-fi world building – how we can take into account the conditions in which planets form and their physical characteristics emerge, and some hints on how that might translate into world-building and the basis of different settings. One of the major issues with sci-fi is that we frequently have to work on an inter planetary scale, such that it's often hard to do more for planets than "this one's an ice planet" or "this one has trees", whereas of course planets should have a wide variety of different biomes. Whilst the sheer scale makes it hard to envision entire planets, thinking about how they work physically may be a helpful place to start. So without further ado...


And there you have it! I hope this was useful, and helps you build some worlds where your characters, players, or whoever can develop in a more natural-feeling way based on the properties of the little ball of rock they're clinging to as it passes through space. Sometime in the next few weeks I'll hopefully get to finishing The Bones of Earth IV, so stay tuned for that - in the next article in this series, I'll look at different varieties and styles of maps commonly used in SFF fiction and hopefully help you get closer to drawing your own.
