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Workshops for Historians and Game Developers

Coding Medieval Worlds is a workshop series that brings together game developers and historians. Run as a fully online forum for discussing shared problems and ideas, CMW has had attendees from almost every part of the world discussing the issues of representing and encoding medieval themes into historical and medieval-fantasy gaming. The workshops are run as a collaboration between the University of Vienna Digital Humanities group (for CMW 1-4) or the Austrian Academy of Sciences' Institute for Iranian Studies (for CMW5) and the Exilian creative and game development collective.

CMW is at the forefront of examining these areas, with academics specialising on medievalism in games as regular attendees and keynote guests from major studios such as Obsidian and Paradox Interactive. Injecting new ideas and inviting new faces is just as important, however, and we also include postgraduate students, smaller independent game developers, and people from neighbouring disciplines in our mix of attendees each year.

The Coding Medieval Worlds workshop format is based on having discussion groups on a range of topics, with a number of keynote talks and panels throughout the weekend and surrounding events to help provoke further thought. The community around the workshops is ongoing between events, including a discord server for attendees and a public web forum space maintained for ongoing discussions.


NEXT EVENT: CODING MEDIEVAL WORLDS VI

Coding Medieval Worlds 6

					A workshop for historians and game developers, 20-22 February 2026
					
					A core challenge of making more interesting medieval worlds in game formats is sharing and building the different processes needed to create them. Historians and game developers have different ways of representing, exploring and constructing the material we get from medieval sources. How, then, should we approach this, and how can we share and synthesise our different methods? How do we take the particular affordances of games and engines and how do we develop mechanics and systems to best present historically inspired material in them? Coding Medieval Worlds 6 is a workshop and discussion forum for sharing developers’ and historians’ perspectives and finding solutions to these shared problems!

					When:
					Main Sessions 21th-22nd Feb 2026, 1pm — 8pm CET
					Evening Events 20th, 21st, 22nd Feb 8:30pm-10pm CET

					Where:   Wherever you can connect to a video call!

					How to participate:

					Email exilian@exilian.co.uk or james.baillie@oeaw.ac.at by December 31st with your name and a sentence or two on your background and interest.

					We have a limit of around 40 people, half spaces for developers and half for academics (independent scholars, early career researchers, and hobbyist & indie developers are all welcome). We examine all applications and ensure places are available for scholars & developers from diverse & marginalised backgrounds.

					Do get in touch with any enquiries at the above email addresses.

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Useful key links:

Find out more about past workshops, their programmes, and other details via the below pages.