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Messages - ahowl11

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1141
Extended Rome: Total War / Re: Factions, Factions, Factions
« on: June 17, 2012, 04:42:47 PM »
Thanks for the comments, debux you are definitely making me think about Thrace and Briton and whether or not they should be in! Thrace did not do much in History after Lysimachus died. They kind of sat there and fought off Macedonian and Roman armies until they were conquered.

The fact that the Britons didn't do much in history also makes it hard to have them in.

And the Nabataeans are more than likely going to be changed to Epirus.

So here are a few suggestions for new factions:

1) Bactria (would be my first choice to replace the Brtions; XGM helps there)
2) Pergamum (would be my first choice to replace Thrace)
3) Galatians
4) Celt-Iberians

No I will not do two Gallic tribes. If anything I would do Cisalpine Gauls along with the Gauls.

5) Mauryan Empire (Not likely, too much work, and they didn't do anything after giving the Seleucids those Elephants)

6)Bithynia (Interesting, but didn't do much)

I don't think I would add in Aetoilan or Achaean Leagues. They really did not do much

7) Syracuse (Might be interesting, but would just be a copy of the Greeks)

8)Colchian/Iberian faction (would be a first, but I believe we know too little on them, plus they didn't do anything historically

Give me your thoughts

1142
Extended Rome: Total War / Factions, Factions, Factions
« on: June 16, 2012, 09:47:10 PM »
The thought and possibility of adding in Epirus, has got my mind thinking. I am concerned with the faction list right now and the good thing is, I still have time to change it. I will go through the current list and analyze each faction historically as of 280 BC and then propose some ideas below.

The Roman Republic - The heart of the entire game, of course they are in!
The Republic of Carthage - You would be stupid to say no to Carthage
The Antigonid Kingdom - Will definitely be in, at this time they were in an interesting position
The Seleucid Empire - Yes, In.
The Ptolemaic Empire - Of course
The Kingdom of Pontus - Brand new Kingdom, but they were there and the future is bright. IN.
The Kingdom of Armenia - Debate whether they are independant, I believe they are. In.
Parthians - Okay they will be in, but I'd like to have them appear later in the game. I will explain below.
Numidians - At this time in history, the Numidians were divided into two tribes. They will be in, representing one of the tribes.
The Greek City States - ahistorical but there is nothing you can really do about it. They will represent the major greek cities. I will explain more below.
Gauls - similar to the Greeks, will explain below
Germans - are in, they will represent a single tribe at the beginning
Dacians - are in
Iberians - are in and will likely represent the Luistani
Sarmatians - are in but it's frustrating because nobody plays as them
Thracians - I want them in but I don't know, they will probably make it
Britons - I would like to have them in, but they do not bring much. They really were irrelevant until Caesar's expeditions.
Illyrians - I believe they should be in, and more than likely they will be
The Bosporan Kingdom - I like them being in as they give people a reason to play as the Sarmatians and they can represent the Scythians as well
The Nabataean Kingom - were around, but did not really do anything. they were more important in the AD's. I want them in though to add some flavor. I don't know about them yet.
Rebels - I need to find ways to make them stronger, more independant and aggressive

Parthia:
So in 247 BC the governor of Parthia proclaimed independance from the Seleucid Empire. In 238 BC the Parni invaded, killed the successor and took over Parthia which began the Parthian Empire.
Would I be able to make Parthia appear in 238 BC as a horde? Also by doing that would I be able to make an alternate campaign so the player could play as the Parthians starting in 238 BC?

Greek City States:
In the Main campain this faction would control Sparta, Athens etc like how they were in vanilla. However, I would like to make some alternate campaigns so the player could play as Sparta, Syracuse, or the Achaean or Aetolian leagues. Also I could use them to play as Pergamum, Cyrene, or Massilia as well. Would this be smart to do? If I did this, then the other city-states would be owned by the Rebels.

Gauls:
Very similar to the Greeks. In the main campaign they can be used as the Celt-Iberians, Galatians, and Gauls, but also have a alternate campaign where the player can take control of the Aedui or Arverni, Insubres, Celt-Iberians or Galatians.

Thracians:
The only reason they would not be in, is if I wanted to include Bactria or something. I could use the Greeks as an alternate campaign for Bactria though. I would rather have Thrace in as a faction because they can represent a Hellenic Kingdom as well as a Native Thracian one.

Britons:
I have done a lot of thinking, and I just feel that they should be in. I would have them start out with Samarobriva as well as a city in Briton. That way the AI can expand. I can use this historically as they could be renamed as the Belgae possibly. I'm leaning towards doing that, but we will see.

Nabataeans:
They might be the odd man out. I like the idea of them, but they would be pretty ahistorical for this mod. Plus they would only control one city surrounded by two empires with a weak army? The future does not look to bright for them right now, and they would end up being Epirus.

Rebels:
I need to find ways to make the Rebels stronger, more aggressive who act like independant nations instead of push overs. Does anyone have any ideas on how I could do this?

I wish all of this could be a lot easier. It would be if there were more faction slots. The faction slots are hard coded right? If I tried adding a 22nd faction the game wouln't work?
It's a dumb question but I might as well ask.

Let's hope everything works for the best. Give me your feedback!

1143
Hmmm, now I'm full of ideas. I will make another thread about it. Voters, please comment why you voted! This closes in 10 days

1144
That would be one of the factions that I'd consider using. And that brings up another question. As of right now, the Britons will only own one province. In other mods they never do anything if they don't own a region on the mainland right? They usually just stay in Briton? If that's the case I may change them to Epirus for the fact that they don't do anything and because it would make gameplay better.

1145
Extended Rome: Total War / Re: Map
« on: June 16, 2012, 07:12:13 PM »
Great idea, I will let him know!

1146
That's for you to decide! I have edited the OP and there is a poll. Please vote and give your reasoning and what faction you think should be replaced  ;D

1147
It's this simple. Should I include Epirus as a faction, or should it not? The mod starts in 280 BC., the way the map is set up Epirus would get two regions, Ambracia and Apollonia. Pyrrhus would be in Italy. Or I could simulate Pyrrhus with the Greeks or rebels. Regardless on what you decide to vote on, please give your reasoning, and please list what faction Epirus should replace. The poll will be up for ten days and you can change your vote if you change your mind. Thanks!

The current faction list is

The Roman Republic
The Republic of Carthage
The Antigonid Kingdom
The Seleucid Empire
The Ptolemaic Empire
The Kingdom of Pontus
The Kingdom of Armenia
Parthians
Numidians
The Greek City States
Gauls
Germans
Dacians
Iberians
Sarmatians
Thracians
Britons
Illyrians
The Bosporan Kingdom
The Nabataean Kingom
Rebels

1148
Extended Rome: Total War / Re: Map
« on: June 16, 2012, 06:51:52 PM »
Okay we might end up scratching the cities on rivers idea due to the fact that it can cause bugs and CTD's with sieges. Lethe1 will try it out, hopefully there are no issues.

1149
Extended Rome: Total War / Map
« on: June 14, 2012, 05:44:54 AM »
Here is the list of cities that Lethe1 and I will look to put into our map. Our map was made by the Fortuna Orbis team, a sub-mod of RTR VII and also used by ExRM another RTR mod. We will be adding M2TW textures to the map as well as straddling certain cities on rivers without it being buggy. I hope to include navigable rivers as well. The following list is pretty long so be patient. Also you might notice no cities for the British Isles, that is because I wait for a response from Edorix the Briton expert :)


Feel free to throw out suggestions. East of the Caspian and Northern Europe were the least researched and taken mainly from Mundus Magnus
Spoiler (click to show/hide)

1150
Extended Rome: Total War / Re: Ideas
« on: June 14, 2012, 02:42:31 AM »
Parthia (or Atropatene in THS) do have Pikemen. I'm guessing that I will use them as an AOR unit for when Parthia conquers peviously held territory by the Seleucids. They will be named 'Native Pikemen' or Pantodapoi.

I will have to research the chariots, if it's not historical I won't add them.

http://www.twcenter.net/forums/showthread.php?t=426705
check the guys out in post #17 they look pretty suitable

I agree, good for the engine and for the historical accuracy

Thanks!

Just went through all the PI threads and found virtually nothing compared to what I found with THS. Hardly any suggestions regarding the mod (I believe it's because it's finished).

I might take a look at XGM from where it started to where it is now.. That may take awhile. In the mean time feel free to post your own ideas. I will make another thread regarding the map and the cities that I will look to include

1151
Extended Rome: Total War / Ideas
« on: June 13, 2012, 04:25:51 AM »
Since I cannot mod as of late I have done some extensive reading. Today I read the developers thread and suggestions thread for comrade_general's own THS on TWC. There were many ideas flung around but with the exception of Lanjanes units, not much progress was made. It seems like there were about 4-6 fans who had many ideas but did not have the time, or skill, to actually change anything. I was inspired by some of these ideas, and have written them down. I am now going to list them here for further discussion for XRTW:

1) There were a few references to Thorakitai using spears instead of swords. Then there was a huge discussion on the Thureophoroi and Thorakitai. Essentially 'Heavy Peltasts' in vanilla were the Thureophoroi. I won't get into details because it became very confusing. Instead I used it to help shape up the units for XRTW:

Tier 1 Range: Skirmishers (Vanilla Peltasts)
Tier 3 Range: Peltasts (Vanilla Heavy Peltasts)

Tier 3 Barracks: Thureophoroi (THS's 'Light Thureophoroi')
Tier 5 Barracks: Thorakitai (THS's 'Heavy Thureophoroi')
Tier 6 Barracks: Imitation Legionaires (From Rise of Empire, Seleucids only)

I don't know if these would be accurate, but they seem accurate.

So the original Thorakitai unit from THS will be discarded. However I may need to equip the new Thorakitai with a sword instead of a spear..

Also concerning these two units, it was confirmed that Thureophoroi should be identical with Hastati, while Thorakitai be identical with Principes. (Stat wise)

2) Iberia will need a spear unit, which is not going to be hard at all, multiple mods carry spear units for Iberia, and if worst comes to worst it can be made. Also in XRTW the Iberian General will not be blue  :D

3) Landbridges: I will probably include one between Messana and Rhegium, as well as Byzantium and Nicomedia. I wish I could have one in between Britain and Gaul but that would be ahistorical. However I get the feeling as if the Britons will have virtually no action being confined to the British Isles, which is making me consider if they should be used as a faction or not... Someone help me on this issue

4) Andalus and his un-released units in my opinion need to be released. There was discussion on Carthages unit roster and there was a preview of Carthaginian skinned mercenaries by Andalus. I am hoping a modeller and I can work together to make them and release them in his name.

5) Recruiting units at Ports, shipwrights and dockyards is an excellant idea for marine units used by Carthage and the Greek factions

6) There was mention of having a Jav Cav unit with an axe as the secondary weapon for the Illyrians, I will probably use that

7) There is an awesome bug fixer at the org that I will be using to fix all the common and annoying bugs in RTW v1.5

8) Everyone was impressed with the large rebel stacks in each city. I am definitely going to do that so the rebels are not push overs

9) One fan pointed out that the eastern factions are neglected in vanilla. This has been addressed regarding the units and it will also be addressed regarding the building tree. Roads, temples, and health buildings are substandard compared to the Greeks and Romans. They will be upgraded by using buildings from the Sassanids in BI. There will be 5 tier temples, 4 tier health, and paved roads.

10) I believe debux mentioned the possibility of the Parthians having hellenised units? I need to look into that

11) There was voice for a Caucasion swordsmen unit. That will be taken care of when I implement the AOR. I will use XGM's 'Georgian Swordsmen'

12) Macedon will get an upgrade with Hypaspists. Hoplites that can throw javelins. I will need a modeller to help me on that one. I might also include an elite slinger unit. I guess Macedon used them in response to the Roman heavy infantry

13) A quick add on about the Thorakitai. Desert fighter advantage for the Seleucids? I might consider it as an advantage when the Romans come in, but I hope it wouldn't make them too powerful.

14) There was mention of giving the Gauls a chariot unit. Is that historical? Also giving them another heavy infantry unit to help their cause against the Romans. Also a heavy spearmen unit as well

15) Giving the Germans a heavy axemen unit was also mentioned

16) I will be giving the Illyrians good ports and trade buildings to reflect their raiding ability as well as their wealth.

17) Should the Sarmatians get a spear unit? I'm thinking a simple Warband unit would suffice.

18) Iberians will get an upgrade in units with a spear unit (as mentioned above) heavy scutarii, and a heavy cavalry unit. Also a jav cav unit will be included.

19) I great suggestion was Made about MAcedon's bodyguards. They should be companion cavalry instead of Macedonian cavalry. Same will go for the other Diadochi factions. Also, apparently the general model/texture from ALX for Macedon is a better looking one than vanillas.

20) The unit size for the 'Bronze Shields' of Pontus has been changed to 240 instead of 160

21) It was proposed that the militia units for each faction be recuitable only in the Governor's House as it will reduce the spamming of weak units and give the AI access to stronger units earlier in the game. This has already been done :)

So that's it regarding THS. 21 ideas from that mod will help shape XRTW. Thank you to the dedicated THS fans and to the creator, comrade_general!




1152
It's an idea that I thought up back in January and it developed into Extended RTW

1153
Extended Rome: Total War / Re: Expanding Rome: Total War
« on: April 24, 2012, 06:32:22 PM »
I now have a WIP thread at TWC!
http://www.twcenter.net/forums/showthread.php?t=536962
Check it out :)

1154
Extended Rome: Total War / Re: Expanding Rome: Total War
« on: April 15, 2012, 09:34:35 PM »
Update:

I'm very frustrated as I now have to restart. Was changing names in the descr_strat and got an errorles CTD and I forgot to create backups! So now I have to restart. It's ok though because I will do a better job this time :).

I'm still looking for someone to create those faction symbols :)

1155
Extended Rome: Total War / Re: Expanding Rome: Total War
« on: April 02, 2012, 05:29:47 AM »
@Sotk
Here is a final list of the factions and what symbols they will be using:

1. Rome: Diadochi TW's Roman Symbol
2. Carthage: Stay's the same
3. Macedon: The Hellenic State's Macedon Symbol (Sun needs to be Orange not Yellow)
4. Seleucids: Diadochi TW's Seleucid Symbol
5. Ptolemies: http://media.photobucket.com/image/Ptolemaic%20Empire%20Symbol/Jegwettnorskbaralit/bigptoly.gif -needs to look vanilla
6. Pontus: Stay's the same
7. Armenia: http://upload.wikimedia.org/wikipedia/commons/thumb/7/77/Artaxiad.svg/190px-Artaxiad.svg.png - needs to be in Armenian Colors
8. Parthia: Armenia's Original Symbol but in Parthian Colors
9. Gaul: BI's Celts faction Symbol
10. Britons: Stay's the same
11. Germans: BI's Longobardi faction Symbol
12. Thrace: Stay's the same
13. Dacia: http://3.bp.blogspot.com/-IKcNN1NWqi0/TWeV_g-vRVI/AAAAAAAAA9s/mFsMvMJD3Vo/s640/lupus1.jpg - something similar to this in dacian colors
14. Greeks: Stay's the Same
15. Numidia: Amazon TW's Numidian Symbol
16. Sarmatians: BI's Sarmatian symbol in Scythian Colors
17. Iberians: Stay's the same
18. Nabataeans: BI's Berber Symbol in Brutii Colors (just a darker green)
19. Illyrians: Stay's the same (Scipii Symbol)
20. Bosporans: http://www.bing.com/images/search?q=Bosporan+Symbols&view=detail&id=6F1056118C9637A90108A87BE667D52EA154B46A&first=0&FORM=IDFRIR - needs to be in Senate Colors

All in all, there are only a few to create. Most of them are just implementing from other mods, while the rest are recoloring.

If you could please do these for me I would greatly appreciate your help! Your work will be included in the credits when I release.


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