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Pangolin Games / Re: Exile Princes Closed Beta Testing
« on: May 19, 2024, 11:26:12 PM »
32 achievements now ingame! So that's progress. Here are some more of the latest ones:
I've also started work on the much needed dungeon crawl overhaul: I've been putting in "service" sections for piping more information around the various functions so far, but I've now got to a point where:
The next and probably bigger section of the overhaul is to add three new enemies on top of the one already used. I want these to be some of the more interesting/unusual boss fight style encounters in the game, there to stretch its better players, so they're going to involve some difficult/unusual mechanics.
I've also started work on the much needed dungeon crawl overhaul: I've been putting in "service" sections for piping more information around the various functions so far, but I've now got to a point where:
- Completing a dungeon turns it into a ruin instead (which could then be redeveloped, so it lets you "clear" the area in your own cities if you'd rather have another amenity).
- Ruins have a chance to turn into dungeon entrances (which is currently set way too high for testing purposes, this will be a very rare event).
- Dungeons have a type, which will set the final enemy, and which I'm also planning to use to flavour some of the miscellaneous events on lower levels.
The next and probably bigger section of the overhaul is to add three new enemies on top of the one already used. I want these to be some of the more interesting/unusual boss fight style encounters in the game, there to stretch its better players, so they're going to involve some difficult/unusual mechanics.