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« on: March 14, 2014, 03:16:18 AM »
Sorry that I only made two posts and disappeared. Internet issue and beta testing trouble due to being new to this.
Anyway, one problem that I noticed in BETA testing the Gauls for 0.5 (do you still want that report ahowl11?) is that it took the Julii nineteen turns to summon the guts to attack me. Granted, I sort of blitzed northern Italy and they got no rebel cities there, but it was sheer passiveness that I didn't expect to happen from Rome. Do factions specifically like to pick on smaller/weaker ones? If so, I have a possible solution to that if we don't want to make the AI attack certain settlements.
If we wanted to be historically accurate, the Gauls didn't exist, they were a conglomeration of various tribes. We could shrink Gaul's borders into a tribe or two, and have it become something Rome is more willing to take a stab at. Europa Barbarorum uses the Aedui and Arveni, for example, competing for France while the Aedui have a foothold in Italy.
The problem with this is that I can't think of a tribe or confederation large enough to be something that plausibly controlled parts of Italy and France. Confederations of tribes that I know of are Hevetii (border the Alps), Aedui (near the Rhone and Loire Rivers), and Nervii (in Belgium). The Gauls were simply too fractured. Vercingetorix did make an alliance with a lot of Gaulish tribes though. If we do that we could theoretically make Gaul whatever size we want and call it the Gaul Alliance or a Gaulish confederacy of some sort.