Hi everyone! I would like to thank @ExilianOfficial for the invitation to post on this forum and I would like to introduce myself. My name is Arek Wozniak I do 3d art and some other stuff
with my friend M.S. (designer and some code
) we started working on our own game.
So.. a little about us: We are from Poland and we both have a lot of experience in AAA game development, we're currently working on a premium Indie segment, while in free time we are creating Into Space! The game is destined to hit the mobile devices.
a little about the game itself:
In the premise the game was supposed to have a simple and readable graphics, very enjoyable gameplay, so big that we were able to grasp it as it was our first common mobile game
At this moment the state of the gamer is very very early, so everything is (i can say that) temporary
Some more details and what is this game in shor:
You move the space capsule using your two fingers and tap on screen (cpt. obvious
).
You will need to pass levels to unlock more worlds and thus unique mechanics assigned to specific planets. Levels can be maxed out, but we plan to make the game not too easy. To be honest it would be hell to max all levels haha
Fuel consumption and unique mechanics on the planet have a lot to do with it, and at the same time, when we try to give us a very big satisfaction.
Currently we have a prototype level and flight control and a prototype of menu. which ui iterations you can follow on the screen below.
There are just a few proposals for the planet, everything for iteration and animation
More info and progress soon
You can be always up to date by follow my
TwitterI will try to regular update the subject ;p
Let me know what you think and whether it makes sense at all haha