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Messages - Jubal

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27571
Finished/Dead Mafias and RPGs / Re: Warhammer Fantasy RPG Signup
« on: November 12, 2011, 01:21:10 PM »
Race: Halfling
Name: Frederich Tybarino Bagelskuchs
Gender: Male
Height: 3.7 feet
Weight: 45 kilos
Father's name: Enrico Bagelskuchs (deceased)

Story: Born in Pavona in Tilea, where he learned to cook and write in the hope of one day becoming chief cook to the Duke. Escaped Dwarf/Halfling persecutions by a new Duke (the old Duke's son, something of a species-ist who didn't trust the power and influence the Dwarfs had) at a fairly young age (these claimed the lives of his family), and travelled north to the Empire via Miragliano. The experience of seeing humans persecute Dwarf and Halfling children helped radicalise his political opinions against the nobility who had ordered the purges.

His previous adventures include travelling through the Drakwald forests and running away from Beastmen, as well as helping instigate a small revolt in Steingart in the southern Empire in which he and a number of other halflings battled Imperial troops alongside the people of Steingart and Loningsbruck. Having somehow not been killed yet, he is continuing to journey around looking for sentient beings of any race to Spread The Word To and has begun trying to write a book on his philosophies and experiences.

He is literate, highly opinionated, a fantastic baker, and will spout his rather lunatic ideas to anyone who will listen. He has dark hair, tends to wear a leather waistcoat and floppy hat, and carries a bow and a knapsack full of cooking equipment, paper, and pamphlets. Generally he has an affinity with Dwarfs (and Halflings of course), and dislikes nobility of any race.

Quotations:
"This is about the smell of freedom. Imagine freshly beaked bread, but better."
"Some of us may die today. But with noblemen crippling us with taxes and demands, are we not dead already?"
"There is nothing that cannot be solved with determination, a pen, and paper. Though liberal quantities of marmalade help as well."
"Why make a point with arrows and swords when you can make a point with words? What do you mean, that's no excuse for hiding under a cart when Beastmen are attacking?"
"I was born in Pavona, but Pavona is not my home. My home is wherever my saucepan is, wherever there are ears to listen to me, and wherever there is hope for a better tomorrow. Such is the lot of a Halfling Revolutionary."

27572
Discussion and Debate - The Philosopher's Plaza / Re: Human Rights
« on: November 11, 2011, 11:12:33 PM »
Since we decided that on the grounds we wouldn't like to be killed ourselves, it is therefore morally wrong to kill other people? Our humanity is not the same as our basest instincts, it is the things that make us special as a species. And I think one of those is the ability to make moral judgements and our ability to see a future better than our past.

I said a statute book: in fact, assuming your system is the same as ours a jury only decides on guilt. A judge decides the penalty. If the death penalty is not on statute it means it can't be used for ANY crime, aka it is more difficult for our theoretical bad state than simply creating a new crime with the death penalty; they would have to re-implement the entire mechanism system into common law rather than it being ready-made for their ease and convenience.

Rehabilitative justice does work in more or less all places where it's been tried. Politicians are just scared of looking "soft on crime" so they don't bother doing things which will actually fix the problem.

27573
Discussion and Debate - The Philosopher's Plaza / Re: Human Rights
« on: November 11, 2011, 10:09:30 PM »
It's logical, but where does it stop? An eye for an eye, and pretty soon the whole world is blind.

A society that is forceful and vindictive in its system of justice breeds a harsh and vindictive response. As corporal and capital punishments decreased in Britain from being the main method of punishment, so too did the crime rate.

27574
Discussion and Debate - The Philosopher's Plaza / Re: Human Rights
« on: November 11, 2011, 09:59:24 PM »
I'd argue that because some people deserve to die, that doesn't mean that you should kill them. I firmly believe that the only "good" motive for killing someone should be to prevent greater suffering and death.

If you just kill criminals, even those who have done terrible things, you lose a little of your own humanity - become a little more like the thing you're trying to stop. A society that kills is not in nearly such a good moral position to condemn killing as one that sees the inhumane treatment criminals and killers mete out and then refuses to sink to that level in response. I'd rather see murderers in prison than dead, because death is an escape from the reality of what they have done.

Secondly, I think it's dangerous to give the state a statute book with the power to execute citizens. If it's not on statute and there are bills preventing it, it then makes it vastly more difficult for any future leader to use such powers wrongly. I know we may trust our governments now, but one of the things about human rights is that you guard them against an uncertain world not a certain one.

27575
Finished/Dead Mafias and RPGs / Re: Warhammer Fantasy RPG Signup
« on: November 11, 2011, 09:46:37 PM »
Don't you mean Slaanesh for sleeping with everyone?

I'd quite like to use my much-loved concept of Frederich Bagelskuchs, Halfling political agitator and worldwide professional gourmet chef and revolutionary. Though obviously only if that concept works with the rules.

27576
Finished/Dead Mafias and RPGs / Re: Warhammer Fantasy RPG Signup
« on: November 11, 2011, 07:07:53 PM »
Nobody seems to be playing on Axiosa atm.  :(

Nevertheless, consider me 110% in (also, are we doing character Gen as normal, or can we choose our start career?).

27577
General Chatter - The Boozer / Re: Funny Picture Thread
« on: November 10, 2011, 04:45:32 PM »
Dimos: H2O2, or "heavy water" is an unstable poison. So when he said "I'll have H2O too" the barman thought he said "H2O2".  :P

27578
Discussion and Debate - The Philosopher's Plaza / Re: Human Rights
« on: November 10, 2011, 04:38:09 PM »
That's the UK/EU list, the death penalty isn't on the statute book here.

27579
Warhammer; Total War / Re: Progress Log
« on: November 09, 2011, 10:54:07 PM »
All fixed; done most of the factions name sets now.  :)

27580
Forum Games - The Beer Cellar! / Re: Ban the person above you
« on: November 09, 2011, 12:47:40 AM »
Banned because it's past midnight and I'm still freakin' working (in theory).

27581
Forum Games - The Beer Cellar! / Re: King of the Hill
« on: November 09, 2011, 12:46:16 AM »
*coughs quietly*

That's a very nice hill, ladies and gentlemen, and I thoroughly approve of your decorations and building works. Unfortunately I have an announcement to make. Hereafter, the hill that counts for winning this game is no longer that hill. It's this one, over here.

Which is, incidentally, my hill.  ;)

27582
Forum Games - The Beer Cellar! / Re: Guess Who Will Post Next
« on: November 08, 2011, 09:08:27 PM »
Robert Kett

27583
Forum Games - The Beer Cellar! / Re: Last Post
« on: November 08, 2011, 08:43:25 PM »
Squeak. Mweek? Skrltrl. Squeeeeeak!

27584
Forum Games - The Beer Cellar! / Re: Word Association
« on: November 08, 2011, 08:17:09 PM »
mulch

27585
Good to see you here!  :)

Okay...

It makes a lot more sense for me to advise you than code it for you, since a) I'm hella short on time and b) then you'll know how for next time.

If you've never done functions before, the code is as follows.

function function_name () {}

Inputs into the function are in the round brackets, those create a kind of local variable for use within the function, which you have to put in when you call the function. The curly brackets are what the function does. The function keyword declares that this is a new function.

So for a button to call a function, have the button with onclick="function_name();" as a property. If you have any input variables, they need to go in the round brackets, for example if you're inputting a number it should be function_name(3); or whatever. However, in your case I think you probably want to get your numerical input from a text box, and you can "grab" that via the Document Object Model (you give the textbox a name="boxname" attribute, then
inputnum = encodeURIComponent(document.getElementById("boxname").value);
Will make a variable with your value in it. It's not all that neat, but it works. Another handy tip is that when you're grabbing numbers, multiply them by one before doing anything else; this checks/forces Javascript to see it as a number variable, since there's not actually any differentiation when creating the variables.

I'm assuming you know the HTML side of this, but correct me if I'm wrong. THhe above should let you get started; your start button needs to generate a random number and store it in a global variable (in other words, you need to create the storage variable outside your function). Then make a textbox, give it a name, make a second button that grabs your value from the textbox, tests if it's equal to the first stored value, then if it is adds to a "wins" variable and possibly also makes a little popup box to tell them that. Once you've got that sorted

Other useful functions:
Math.random() creates a random number between 0 and 1
+ - * / for add, take, times, divide
Math.round(a number) rounds it up to the nearest whole
Math.floor(a number) rounds it down to the nearest whole

You can nest functions, so Math.round(Math.random) will always give a value of 1. Math.round(Math.random()*10) will give a random number from 1 to 10, and so on.

Hope that helps as a starting point.  :)

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