Hi everyone! I'm Sander, one half of the development team that is creating Epicinium.
Epicinium is a strategy wargame where your impact on the environment matters; at the end of a match, the winner is scored for how much of the map is still covered with grass. Machinegunners trying to hit the enemy soldiers might just miss and mow down some trees. Do you capture your enemy's cities so you can control them, or do you just bombard them to kingdom come? Do you let your citizens enjoy the forests that surround your city, or do you cut them down to dig trenches? It is possible to take a less destructive approach, but can you afford to? Building industry gives you more money to work with and access to powerful tanks, but it also increases global warming to ludicrous levels. If you win by having your enemy's half of the map ravaged by firestorm, did you really win at all?
Our initial inspiration was "Advance Wars with environmental mechanics", but the gameplay is quite different because of the simultaneous turns: during the planning phase each player assigns up to five orders to their units, and during the action phase the players' units alternatingly execute these orders. This adds a surprising amount of depth where you have to anticipate your enemy's moves and attacks, because your bombardments might miss or your units might get shot halfway before getting to their destination. And beyond that are the environmental mechanics like collateral damage, seasonal temperature changes, ground pollution and global warming.
Daan and I started working on this game somewhere around May 2017, and we're developing for Windows, Mac OS X and Linux with cross-platform multiplayer.
Because multiplayer is our main focus, we've set up a
Discord server for players to chat and find opponents.
More extensive information on the mechanics can be found on the
wiki.
I'm really curious what you think!
Edit: Epicinium was released for free on Steam and itchio on 12 October 2020!Steam |
itch.io |
Discord |
Website |
TwitterEdits:
edit 18/10/2020: Updated information about release on Steam and itchio.
edit 25/09/2018: Updated information about the closed beta.
edit 1/11/2018: Updated information about the Kickstarter.
edit 3/12/2018: Updated information about the Kickstarter.