I'm not sure I agree that those games have weaker writing for my taste, though I'd agree that it's harder to make voice-acted dialogues work well. I think some games (Witcher 3 most notably, also Hades) manage it really well overall, and things like Dragon Age use it to land some pretty good cutscenes and set-pieces even if their run of the mill storytelling isn't always presented to full effect. I guess probably my top tier of games if I only consider how effective I find the narrative is a mix though one that leans more towards mostly-written narratives: Hades, Wildermyth, Roadwarden, Shadowrun: Dragonfall, Fallen London, DA: Origins, Witcher 3, and maybe Planescape: Torment would be my immediate thoughts for such a list.
I think with DE... partly not getting round to it and other things being higher up my list, partly that I'm not sure if I'd enjoy the themes and style of the game all that much, the pitch of amnesiac fantasy communist cop drama is one that interests me but doesn't compel me. I worry with games that lean hard into ideological positioning that I'll get frustrated with them routing me down what I feel are false choices to fit into their faction/ideology list, too, which is a massive frustration to me in games. I think maybe it's also been almost too hyped for me, it's the sort of game where I've heard a ton of "oh, great game, made by geniuses" type talk but I've not heard many specifics that pushed me towards it. But I'll probably get round to it sometime.