So, I've been messing around with Dawn of War lately.
The plan is to make some new coded factions that, whilst not looking radically different as I can't make 3d models (as usual), have interesting and different playstyles.
CURRENT PLANNED ADDITIONS
Kroot Homeworlders
Guerilla warfare! The Kroot are really going to be a very melee-heavy faction who specialise in ambushes and preparing terrain.
Planetary Defence Forces
An economic-based faction. In Dawn of War. Yes, that's about as mad as it sounds.
The PDFs will basically have a few relatively armadilloty guard troops, but backed up by the ability to really turn the economic engines on high. They'll have to build habitation blocks, factories, and machine sheds in large numbers, building and defending an actual town. They'll have good access to defensive buildings; their lack of aggressive units will be counteracted by having a high squad cap and good defensive capabilities, so whilst in the early game they may find life extremely difficult a fully fledged PDF base will be a nightmare like no other to actually break down.
EVENTUAL IDEAS
> Defenders of T'au - defensive T'au force with better turrets and more abilities from other castes and allies, but with fewer high-grade military units.
> Farsight Enclaves - T'au with boosts to Gue'vesa, infantry, and more battlesuits, but