OK, initial thoughts:
> I'm not getting shown the new skin for the vampire hunter, it's still showing the usual castle guard and I don't know why.
> I've still not completed the vampire hunting quest, I think it's too hard for a sidequest. She usually gets pinned down by the bats, and cutting the bats out from round her without killing the vampiress. Also, I've seen vampiresses use their disrupting attack to just kill her. Like, I'm sure the quest is do-able (maybe with a peace scroll), but I think it feels more like the difficulty of a character unlocking quest than a standard sidequest right now.
> I like the battlements duel scene, that's really cool, as is the runestone smelter. Both are quite easy/cheap in their bonuses, but they're both nice additions.
> Having someone in the tavern finally is great. I've not used the bronze glove yet but it's a cool idea anyway.
> I like all the new potions. Vampire Blood I think might be a bit overly powerful, I'd make it +2 per potion not +3. I feel like maybe one extra negative potion is needed in the mix to balance the good new stuff out. Maybe a "weakness" status effect that knocks your stats down by 25% for 2-3 battles or something.
> Dwarfs! They're great
The only thing I found odd here was them all having the same name on the ice level. Like with the human shopkeepers you can ignore it as they move because they're never duplicated on the same level, and the vampiresses and bandit shopkeepers aren't named anyway; for the dwarfs it would be nice to have the different shops use different names, or maybe just call them all "dwarf shopkeeper".
The Rogue:
> I was quite surprised when I found the rogue, mostly because I was remembering back and expecting the rogue type character in this older game poster:
The new guy looks fine anyway
Though I feel like he could maybe do with a face-scarf, and perhaps a different skin tone or something, to make him a bit more different to the other characters so far? I can always add those to my version of course!
> I've enjoyed playing with the rogue mostly, completed the game fine, etc
> It feels off that the sneak attack doesn't work with throwing weapons, both because that caught me out the first time or two and secondly because this means I always ditch the throwing knife, despite it being the archetypal rogue weapon, as soon as I get even a goblin sword. Its melee attack is slow, the rogue doesn't have 100 melee anyway and the rogue finds archery stuff in chests so the throwing attack is less good than just finding a bow, etc. I feel like something should be done to stop throwing weapons actually being really underpowered as an option for the rogue compared to swords.
> Because the throwing knife is a hard to use weapon with its close quarters attack (simply because it's slow so timing is hard), the rogue is actually for me an unusually difficult early game character to use at the moment. I can manage it, but it's definitely trickier than most others.
> Also odd that the rogue sword isn't useful to the rogue because they duplicate the ability. Maybe if the rogue uses it they should get double the hiding time or +50% sneak bonus or both, so it's still a really good weapon for the rogue to have?
> In mid levels, the combo of Violet Sword and rogue is amazing - pop out of hiding, immediately kill a couple of people, bam, rage refilled, back into hiding again. That's VERY good fun