Played the correct version now. ^^
Still getting bugged spawn points in villages for bandits random attacks and peasant training, spawning off the map, clumped together. If you jump then you're put on the edge of the map, but the opposition stays where they are and you can't get them.
The village I was in was Dumar.
Maybe the fetch me cows peasant mission could be scrapped... it's really irritating... and it pops up 70% of the time... : /
THEY'RE the farmers... "Oh Sir Knight do our job for us! And we might be more inclined to join your peasant-whipped forces."
*Grumbles*
Especially whilst you retain the herding mechanic from Vanilla, which is merely an aggravation in itself.
Had some deserters spawn on a river where they couldn't move from or be attacked, next to Maras Castle. Though they eventually managed to get free.
Any way for you to change the text size of the announcements on the left? As it's a bit of a mess when it gives you morale updates, which keep scrolling, and by the time you know your troops are being slaughtered it's a bit late to act.
Also it says "Debug Routine 2" now and then during every battle and occasionally enemies will just stand inanimate and wait to die for a bit before moving.
Is it just me... or are roaming troop spawns a little bit jarring, when something poofs up in front you, is there any way that it could not happen within sight radius?
I can't help but think the ladder to Grunwalder Castle, is too steep, causing troops to slowly edge up and on occasion slide straight back down again, making the battle even more steeped in the favour of the defender than need be. As well as this the relative cliff next to the ladder... which none of the troops care about and are quite happy to ponder up under crossbow fire seems a tad much.