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Topics - Vincentius

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Rome - Total Realism / Numidia
« on: August 22, 2016, 07:58:15 PM »
Started a Numidian campaign.  Best bet is to immediately attack Carthage.  My army of 1 Numidian Archers, 3 Numidian Cav, and 2 Numidian Skirmishers defeated an army of 1 War Elephants, 1 Poeni Infantry, 1 Slinger, and 2 Citizen Militia.  My archers did rout when hit by the elephants.  I don't use Skirmish mode, because your guys run around like idiots when it is on.  Wish the Numidian Legionaries took one turn instead of two turns to train.  Carthage gave me a transgression warning, so I decided to make it official.  Attacked Carthage, but had no general, so I withdrew when they sallied out.  They gave chase, minus their general, so that is when I defeated them.

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Rome - Total Realism / Hellenic kingdoms campaign
« on: August 07, 2016, 12:35:47 AM »
Turn another campaign with the Hellenic kingdoms. Boo-hoo :'(.  Nobody likes me. Wait, Rome does. :D No, really! They are my allies! That's how I know they like me. And everyone knows how an alliance with Rome can be trusted.

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Rome - Total Realism / Initial Reaction
« on: July 05, 2016, 09:40:51 PM »
It seems like a good mod so far. I like the regional barracks option, and once the Marius changes arrive (which I believe do arrive too quickly, I had them in 254 BC), the fact that I only have Early Legionary Cohort. Also the ability to train Equites after the Marius changes, instead of getting different cavalry. One question, does my decision to Romanize or not affect the regional troop training ability; in other words, if I have a regional barracks, will I still be able to train those troops if I romanize, and will I have the option to Romanize and therefore train my ELC everywhere, or not?

Update on my Rome campaign in RTR. Going OK, but Sicily does not like me, all three towns I took kicked me out. I will need to exterminate next time. I have a crash when I end turn in 224 BC, it has crashed three straight times, so I can't get past it. I will try to get past it again later on.

update: unresolvable crash. It will not get past the end turn, as of 5/12/16.


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