Thanks very much. ;-)
Walking outside the inn will just be for setting the scene and hooking the player, introducing the situation with the broader world (war just passed through) without any expository dialogue to read.
However, I -might- have a scene before that where you are looting bodies on a battlefield. It might serve as a tutorial for stealing things from guests when they sleep later. (A tutorial because there is no fail state with a dead person... ;-))
That said, that area outside the inn will also be very useful just as a GUI for showing when people are coming. You'll know a trader is on their way, for example, because you will see the little wagon rolling up for a minute before they arrive at your door. Some special story events could also be shown there, like a company of soldiers turning up, or a blizzard coming through.
You will need to buy things to help keep the inn running. I'll be separating the trinket inventory (items you "find" or trade which might help with dialogue options, certain actions, or can just be traded in for coin), from the rest of the inns storage (foodstuffs, wood, candles, sheets etc.)
Here's the animation for the trinket chest in action. ;-)
https://twitter.com/DanielOBurke/status/1019584059742158848With rooms, you will have access to all of them to start with, however they will need to be fixed up / furnished somewhat.