Author Topic: Special Feature  (Read 17405 times)

Millenium

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« Reply #45 on: June 02, 2009, 03:19:12 PM »


Yeah, Ballista (plural is Ballistae).


Millenium

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« Reply #46 on: June 02, 2009, 03:23:36 PM »
Bah, I was about to put the same message I PMed you with here, but lost it. Mind copy-pasting it here Darwin?

Darwin: do you mean this:

Quote
Well, I have all game menus ready, its the module_scripts I'm having problems with.

The mission selection is:

-The Battle of Farthen D
« Last Edit: June 02, 2009, 06:03:40 PM by Darwin »

Darwin

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« Reply #47 on: June 02, 2009, 06:04:15 PM »
i know what ballistae are, but i donno how to implement :unsure:

Millenium

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« Reply #48 on: June 02, 2009, 07:24:27 PM »
I guess we'll do without 'em. But if you have the codes for the other siege equipment (mangonels, trebuchets, catapults), I could use 'em. I'll need the models as well.

Darwin

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« Reply #49 on: June 03, 2009, 12:32:09 PM »
i thought i'd implement them?

Millenium

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« Reply #50 on: June 03, 2009, 02:35:15 PM »
Yes, I meant that you'll implement.

I'm not sure if we should have siege equipment in normal battles though.

Darwin

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« Reply #51 on: June 03, 2009, 02:46:14 PM »
i think yes :D

Millenium

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« Reply #52 on: June 03, 2009, 04:28:45 PM »
Maybe, it just would be better, if you could take more than 4(??) artillery units on battle. 4 is no help whatsoever.

Darwin

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« Reply #53 on: June 03, 2009, 04:31:53 PM »
changing the amount of artillery you can use is really easy

Slappy101

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« Reply #54 on: June 16, 2009, 04:24:43 AM »
How bout a quest where you have to lead the village of Carvahall through the Spine while being attacked by bandits?

Darwin

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« Reply #55 on: June 16, 2009, 01:34:56 PM »
this isnt really the right topic for this ;)