#1 - Replace Jarren's Rock with a Mercenary Guild that is joinable (i.e. become a professional mercenary and rise throught the ranks). Have more people on the island and a tavern, castle etc.
There will be hireable mercs on the rock, and mebbe a quest or two. A Merc guild would be most likely in/near Zendar I think though.
#2 - add more adventurers like was suggested before, but have them leading small companies. Dranton's Destroyers, 30 strong. that sort of thing. Have them be able to be merced by kingdom's for campaigns like player can be.
I've been trying to add this for ages, but never a) had time or B) managed. Somedaay this will definitely be added though.
#3 - Kingdom's actively recruit lords and promote lords from kingdom nobility. M&B never has the proper King-Noble power balance that appears throughout history.
Promoting lords would be practically impossible to implement. Lords switching factions, on the other hand, is a definite plan - faction with less land lose lords, factions with more land gain lords.
#4 - elite Palace Guard/Household Guard units that are the sole purvue of the King/Emperor/Councilor, etc... Only king can have and command them, small in number, 10-20 at most. guard only Capitals (i.e. Praven, Narra, Maris, Sargoth, etc...) after walls and streets are taken.
That'd be pretty cool, I might well look into that.
#5 - Have campaign seasons for most kingdoms. Historically the spring and fall were warless due to the need to harvest and plant. Khergits, Empire, Nords, wouldn't have this restriction for obvious reasons.
Hm, this would be hard considering the long timespans that would need counting. It's a possibility, but not many people play games stretching more than a few years making this not terribly useful. A likely idea I had would be to have lords camp at night, which would be much more relevant to timescale.
#6 - Have area specific bandits and rougues. Praven Forest bandits, etc...
Yea, might well look inot that.
#7 - vastly diversify player quests. Messenger missions, diplomatic missions (once player gainst he trust of the king), that sort of thing.
Quests do take time to code. I'd be more keen on this if I had another person to code them...
#8 - Have warlords who only control one castle, maybe.
There'll be one town warlords - one castle is hard because of the way villages/cities work, villagers end up spawning going to wierd destinations.
#9 - Have rebellions start on their own rather than player triggered. This would add a certain randomness to the political scene of the game.
Yep, totally in agreement here. I'm going to have ctiy rebellions, peasants revolts, probably even player quests to incite revolt in a city.
#10 - don't have any more but wanted to end on a multiple of five
Fairy snuff.