- Could we get a visual dark version of the snow orbs?
I had a similar thought, but I'm not sure about it. The idea was that those dark orbs fired from Pogonip staff have no freeze-chance effect, so you have to decide whether you want to combine it with dark orbs or not. If the graphics were different, players would think those always have frost chance. (I have to check this though, I just tested and it looks like they do freeze).
> pogonip staff (of which I really like the name - it's not a word that's used in the UK at all, it's quite a fun one)
I was looking for something that would cover both "ice" and "fog" in a single word
> is firing a mix of regular dark orbs and snow orbs.
Yes, it does look strange. Perhaps I should just add alternative graphics for it and make those dark-orb projectiles faster to match the speed of ice ones.
I managed most of it as an archer but lining up for shots with the sliding effect is hellishly tough
Actually, I find the archer bearable. It takes some practice get a feel of how much it slides - after that you just run and stop a little bit earlier than usual to let it slide while you aim the arrow.
However, with a Knight you have to be really precise if you want your hits to connect.
Mages definitely have the easiest time.
maybe a "snowshoes" item that occasionally turns up?
Yup, already in my notes, but I need to play-test level a lot more to see if it should be added. I mean, it would be an item only usable on one level and it kind of defeats the whole sliding difficulty. Additionally, I already have graphics ready for a Deer mount, and I'm thinking it would randomly show up somewhere on the ice level sometimes, so maybe that would be the replacement.
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Sounds OP. The whole point of Skeleton Ranger is that you have to play the game with a handicap offseting his very-high damage. I just tried a run yesterday where I had 300+ damage per arrow shot by the end (killed the Santa with a single rage-shot). There might be some removal items, but I think those would work for one effect only. Maybe something like "remove one curse"...
Hm, I have a Halo "item" that would drop sometimes which was meant for multiplayer (extend the death countdown timer by 5 seconds). Maybe I should include curse removal into it's effects: "+5 seconds to co-op death timer" / "remove a random negative effect".