It's been a funny old month. I've had periods of great productivity, followed by others of no motivation at all. HOWEVER! I realise I've actually accomplished a tremendous amount on the game. Heaps of testing and bug fixing, and today I am happy that I played through the first level and didn't spot anything new that needed fixing. It works serviceably as a game! So in theory it won't be too tough to start "third party" play testing or to get a demo together.
There is still a whole bunch left to do before any kind of proper launch, though. Options, save & load, sounds, music, optimisation and lets not forget that there needs to be another 3 levels of content - I've only finished 1 :/
Anyhoo, before I talk myself down into a sad huddle here are the main things I achieved this month:
ObjectivesFor some time I have had the story script written but not really implemented. I have also been finding excuses to practice portraits and using my graphics tablet for pretty much as long as I've had it. Now I've finally got good enough so put it all together with some code glue and UI
RainNot much to say about rain, is there? The visitors don't like it so if you want to mitigate the happiness slump you'd best build some covered stands
Happiness MenuAs you can see in the above, things can get a little hectic. So to help I've added some handy menus to help see what is going on and identify issues. The first of these is the happiness menu where you can quickly gauge what most people like and dislike.
Random UI stuffThere have been lots of UI tweaks that I won't bore you with, but one I am particularly pleased with is the new money icon. Can anyone guess what coin it is based on?
Next- Level 1 end of day menu
- show outlets & show staff toggles
- Finance Menu