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Messages - Alavaria

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16
RTR 0.5 Imperial Campaign / Re: Discussion: New Faction Units
« on: April 16, 2014, 08:43:28 PM »
Roman pikemen... interesting concept.

17
RTR 0.5 Imperial Campaign / Re: Area of Recruitment (AoR)
« on: April 16, 2014, 08:29:33 PM »
Adding the hidden area/region resources to the descr_region will be based off this, I guess.

So, all Italian regions will be "area1" and in order, Latium will the region1, Campania will be region2, etc

eg: Some units are restricted to "area1, regionX" but all Socii troops will just be restricted to "area1" (ie: all Italian regions).

18
RTR 0.5 Imperial Campaign / Re: Plan of Action
« on: April 05, 2014, 03:31:33 PM »
Ok, so let me see here. I loaded up RTW vanilla and there's that map thing. When I select different factions, I see a different map image.

Call these MapJulii, MapScipii, MapBrutii

Can you take an imagefile of a Macedonian pike line, and replace MapJulii with that, -then- an imagefile of Seleucid cataphacts and replace MapScipii with that, etc?

19
RTR 0.5 Imperial Campaign / Re: Plan of Action
« on: April 05, 2014, 02:48:45 PM »
what, it isn't just an image file?

20
RTR 0.5 Imperial Campaign / Re: Plan of Action
« on: April 05, 2014, 02:18:41 PM »
Does the map thing change per faction selection?

21
RTR 0.5 Imperial Campaign / Re: Plan of Action
« on: April 05, 2014, 07:27:13 AM »
I actually have no clue how it's done, it might be that the map is as you see in vanilla RTW, but the big image etc is all just one large "background" that is made to look like an image over a background...

22
RTR 0.5 Imperial Campaign / Re: Plan of Action
« on: April 05, 2014, 06:56:33 AM »


Those two pictures, you can imagine uses for something like that. Though someone better than me has to figure out how to use them in the first place.

You could use that method (eg: the large image) for something showing cool factional units

23
RTR 0.5 Imperial Campaign / Re: Plan of Action
« on: April 05, 2014, 03:40:41 AM »
Not bad at all. It's possible to incorporate the M2TW menu look right? We should do that, especially for the faction selection screen, with a screenshot of the faction's best/coolest unit.
Well, actually in the RS2 faction selection, there's a "map" image and also a large image as well. So presumably these can be any images.

I'll get screenshot for you.

24
RTR 0.5 Imperial Campaign / Re: Announcement/Discussion: Faction List
« on: March 26, 2014, 02:51:41 AM »
It's like that discussion about "did thousands of people really wear elaborate bronze cuirasses".

Rome Total Coolism

25
RTR 0.5 Imperial Campaign / Re: Announcement/Discussion: Faction List
« on: March 25, 2014, 09:52:02 PM »
I was going to bring this up for a while now...why would we call the Germanic tribes ''Suebi''? After all, they were only a little part of the hundreds of Germanic tribes, and especially in the 3rd century BC there is very little known about them and I doubt they were a dominating tribe in any sense.
I've noticed people seem to gravitate towards a "specific tribe" type of name rather than a more general one, even if there were hundreds of tribes that either (1) put up uncoordinated resistance and were destroyed or (2) unified under one leader as a ... superfaction  ;D

Must be because having a name that sounds kickass rather than really generic is cool...

26
RTR 0.5 Imperial Campaign / Re: Adding Units Method
« on: March 25, 2014, 06:42:15 PM »
Is it possible to make different lines?
Yes. Each line would require a different building tree, however. You don't generally have them on a per-faction basis.

eg: A "roman" line, a "carthaginian" line, a "barbarian" line, a "greek" line etc already take up a tree each.


Now, with modfoldering, making sure the player's faction has its own line is probably the most important. It's fine if two barbarian AI factions can use one another's barracks line.

Now splitting stables and practice ranges across faction will be... yeah that's not a great idea, though you could have the unit recruitment require an appropriate level of barracks ... hm, though that would be confusing to the player actually.
For auxilia building probably a barracks or trader. For mercenary probably a trader and port.
That's perfectly doable. Multiple levels, or just one?

We won't have camillan units so no polybian reform. Just the Marian. However there needs to be other reforms for Carthage and the Greeks
I can't really help with script-based reforms, I think they work by changing some unconstructable building in every settlement.

I want to do the RS2 method with AOR. a1r1 a1r2 etc
Yeah, that's doable. Needs us to have finalized the map and regions before discussing which settlements fall in which "areas of recruitment"

27
RTR 0.5 Imperial Campaign / Re: Adding Units Method
« on: March 24, 2014, 09:42:27 PM »
Something similar to RTRPE. The barracks is where I will have all faction units available, stables and practice ranges are required for missile/cavalry troops, and then the auxilia buildings for AOR troops. Also a Mercenary Center of some sorts in certain cities like Carthage and Alexandria.
So you want all factions to share the same barracks/stable/archery line?

What kind of requirements do you want for the auxilia building and the mercenary center?

Also, the Polybian reforms, are you intending to use the "marian_reforms" that's in RTW, or one of the script-based methods?


The AOR method, if we're employing hidden resources, the map's regions/settlements should be decided first as the hidden resources need to be set in each region.

28
RTR 0.5 Imperial Campaign / Re: Adding Units Method
« on: March 24, 2014, 12:38:00 PM »
Making units recruitable isn't too hard, though if you check the EDB for some mods  (:D) most of the code there is about recruitment.

How are you planning to set up the barracks line(s) of buildings and the AOR system?

29
RTR 0.5 Imperial Campaign / Re: Testing 0.6!
« on: March 22, 2014, 04:01:03 AM »
Different textures assigned on the descr_model_battle for the banner unit, I would imagine.

They are all the same, holding a square and wearing the same equipment, it's just textured differently.

30
RTR 0.5 Imperial Campaign / Re: Workshop: The Map
« on: March 16, 2014, 01:14:55 AM »
Massive tracts of Terra Incognita.

Or random settlements in the edges of the map suddenly have a ton more land under their magical control.

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