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Computer Game Development - The Indie Alley / Monk Tower - a mobile friendly coffee break roguelike - feedback appreciated
« on: December 08, 2023, 10:36:07 AM »
Hello good people of Exilian,
I have been currently developing a small scale roguelike game, that aims at short gameplays (I'd say around 15mins). It has been recently made available on Itch.io and just yesterday I have pushed a small update fixing some usability issues. So I though it might be a perfect time to share it
There is not too much story to the game. You simply climb the monastery tower avoiding dangers, in hope to retrieve the lost manuscript (internally in the game code it's called 'The second book of poetics'
The main challenge of the game is resource management, as every weapon has a durability parameter and can be quickly destroyed. So, the player has to decide whether it is beneficial to waste precious durability points or maybe it is better to take some damage
Some weapons are also meant to be used in a combination - eg. stun a strong npc for a couple of turns, so you can safely kill him with a weak sword
The game surely needs some more touches and development so any feedback is the most welcome.
It can be played on desktop via web build or downloaded for Windows and Linux. On mobile it works via web for now, Google Play is planned soon - after I develop it a bit more.
https://maciekglowka.itch.io/monk-tower
I have been currently developing a small scale roguelike game, that aims at short gameplays (I'd say around 15mins). It has been recently made available on Itch.io and just yesterday I have pushed a small update fixing some usability issues. So I though it might be a perfect time to share it
There is not too much story to the game. You simply climb the monastery tower avoiding dangers, in hope to retrieve the lost manuscript (internally in the game code it's called 'The second book of poetics'
The main challenge of the game is resource management, as every weapon has a durability parameter and can be quickly destroyed. So, the player has to decide whether it is beneficial to waste precious durability points or maybe it is better to take some damage
Some weapons are also meant to be used in a combination - eg. stun a strong npc for a couple of turns, so you can safely kill him with a weak sword
The game surely needs some more touches and development so any feedback is the most welcome.
It can be played on desktop via web build or downloaded for Windows and Linux. On mobile it works via web for now, Google Play is planned soon - after I develop it a bit more.
https://maciekglowka.itch.io/monk-tower