GOAL: To be the last player or the last kingdom to remain alive after all other enemies are defeated.
Skill points: Each time a player gains a victory he also gains +1 in attack or defence or the hitpoints, anytime he spares the deafeated player. If he decides to enslave him (the loser gets -1 hitpoint), he is unable to move at his own for 1 round and he contributes to the winner's income. After that round he can attack his master to break free. If the defeated player has no more hitpoints, he is pronounced dead and he is removed from playing. The defeated player or a slave who broke free can move 2 rectangles away during the next round. He must say the ''target'' and the ''via'' rectangle in his post. If he stays inactive for the round he has such right he can move only 1, normaly next round.
Weapons: Blunt:2 Cutting:4 Piercing:4 Cost: 5 coins
Blunt:2 Cutting:5 Pierching:3 Cost:6 coins
Blunt:3 Cutting:3 Pierching:4 Cost:4 coins
Armour: Resistance:2 cost:4 coins
Resistance:3 cost:5 coins
Resistance:4 cost:6 coins
Money gain: Offers you 2 coins each round
Depends on the agreement of hiring
Each man who claims a portion of land, unoposed ''de facto'' can tax the passer by with a random amount of money. The traveller can either accept the tax, or deny the tax and declare an attack, or ask for a parley for a better proposal.
Buildings 4 coins (+ability to build ships=2 coins)