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Organisation and Coordination / Re: Mapping Department Organization Thread
« on: October 13, 2017, 08:54:13 PM »
check your twc comms thread
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There are 3 major features which create mod personality. They are strat map, units(and balance), and traits/retinues. Strat map is the first features to player's impression about world of RTR. Which tone strat map's texture you are planning for? Bright and lively like in RTW and M2TW (both different in sea which RTW mirror clear give feeling of classical marble which different from enigmatic Lovecraftian sea of M2TW?)? Or want enigmatic and gloomy feeling from dark tone world like in EB?
Which kind of tone you want for strat map, Muizer?