I think you'd really get a kick out of the lore and setting, yeah
In really broad strokes, it's a little bit native american mixed with classical fantasy mixed with progressive-ism thinking and parallels to modern social issues. It wears all that on it's sleeve but underneath there is so much more and so much nuance that I think it's a really cool piece of art, work of literature and entertaining game all in one.
The backgrounds and setting are cool to give just a sample:
The Glanfathan people are kind of tribal, look after the land and kill anyone who hecks with it. They're kind of fighting everyone because everyone wants their land, they're slowly losing. They're also kind of trading with everyone because they need it.
Vailians are basically renaissance Italians, Old Valia is a former empire now kingdom I think and Vailian Republics are states that have broken away from the empire.
Aedyr is an empire which still has slavery, everyone hates them and the main game is set is one of their colonies that broke off called the Dyrwood.
Deadfire Archipelago is sort of the Caribbean, has a load of pirates but also trading and merchants from Vailia.
Living Lands is, afaik, jurassic park without the park and more monsters.
It's so rich. You have to like reading though, there is a *lot* of reading. Well, for a guy like me it's a lot