Ok, I finally had time to test the 0.5 version a bit and here's some things that stood out:
-
Sprites- the correct ones are not implemented, as you can see by this picture:
All factions are using the old sprites.
-
Animations- the hoplite and phalangite animations are not the best, let's put it this way. Here's a screenshot of battle between Spartans Hoplites and the Sacred Band:
Some of the soldiers are attacking the enemy with their spears pointed upwards. Look, how much neat/less crumbled look the XC hoplite animations in comparison:
Maybe ahowl can talk to Zarax about using their animations...
The phalangite animations are another problem. Here's how they look while under missile fire:
Pretty awkward... I don't know if this bug is caused by the animations or another parameter, but I never seen this in EB (maybe I wasn't paying attention).
-
Formations- I don't know if this is linked with the animations problem, but, at least the hoplites and the phalangites, bug out during combat. Proof:
Here, the phalangites just decided not to strike the Cretan archers, and they both just stood in that position till the end of the battle.
We gotta fix this.
EDIT: found another problem in the cavalry units that use Prometheus horse cavalry animation and have a big shield, namely, the shield passes through the soldier arm:
We should change their animation.