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Topics - Jubal

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1336
Announcements! The Town Crier! / Help expand our Game Reviews section!
« on: March 14, 2014, 01:07:37 AM »
Fellow Exilians,

We're looking for members new and old to come and help expand our Game Reviews section of the site. We currently only have a handful of reviews out of the myriad PC games we've all played - and that's something we should definitely change. Reviewing a game for Exilian need not take long, it just involves picking some ratings and writing a couple of paragraphs of text. The result is something that can be indexed, read and used by many fellow members to improve gaming experiences for everyone.

Come along, discuss reviews, and help out - there's never been a better time!


1337
Hetairos / Hetairos: A Tabletop Adventure Game (Chat Thread)
« on: March 14, 2014, 12:14:56 AM »
I've started working on a small adventure game called Hetairos. It'll be set in a slightly odd Greek-fantasy setting, with a random map generation system, very simple combat rules, and a small set of character archetypes etc.

More updates soon!

1338
Narnia Total War / Narnia TW playthrough on YouTube
« on: March 09, 2014, 05:58:51 PM »
Not sure what happened to pt 2, but I found parts 1 and 3 of a Narnia TW playthrough on YT (sadly without commentary, would be nice to know what they thought of it!)


1339
LET THE GREAT ARGUMENT BEGIN!

Some starting matter:
Not a valid youtube URL

Underhand grip and side-facing stance has certainly been argued for in actual academic texts I've read (which I will try to dig out at some point! I'm honestly not sure what I think currently...

What do you all think?

1340
The Ceilidh Caller's Club / Dance: Ninepins
« on: February 23, 2014, 12:16:48 PM »
Ninepins

Type of Dance: Jig (Though I may be wrong on this!)

Number of bars: 32

Set type: Square 4-couple set with an extra "ninepin" person in the middle

A
Tops gallop & back (16)
Sides gallop & back (16)

B
9-pin picks any four members of the outer circle, swinging them and moving them into the middle with them (16).
NB works equally well, possibly better technically, if they pick three, but picking four means the circles in part C are much closer together making the whole thing more fun.

C
The inner group (of whom there should now be 5) join hands to form a circle with their backs inwards, as do the outer group of four with their backs outwards (so the circle of four is on the outside and the people in the two circles are facing one another). The two circles then circle in opposite directions until the caller shouts a suitable command ie "pick!" at which point the people in the middle attempt to grab a member of the outside ready to form a couple and gallop with them. The person who fails to grab a partner is the new ninepin. (16)

1341
The Ceilidh Caller's Club / Dance: The Giant H
« on: February 23, 2014, 12:09:49 PM »
The Giant H

Type of Dance: Slow-ish Reel

Number of bars: 32

Set type: Seven people; two lines of three, with one person between the middle two to form the bar of the H.

Middle person swings:
Top Right (4)
Top Left (4)
Bottom Right (4)
Bottom Left (4)
Reel of 3 - the middle person and the other two along the bar (8)
Middle sets & swaps with top right (4)
Everyone sets to the middle and moves round one (4)

1342
I liked this article a lot:

http://www.iflscience.com/physics/ask-physicist-speak-your-funeral-0

And I feel it's a nice counter to the age-old argument that science is in some way wholly separate from morality or belief or a "spiritual sphere". Knowing can actually really be a very comforting thing. It's interesting how common the alternative idea is though - I guess particularly around Cambridge, where nobody is going to deny basic science realistically but there are still a fair number of very fervent Christians who have to balance their faith and their work.

1343
A Game of Colleges: Total War / UNIT PREVIEW IV: MAD SCIENCE
« on: February 23, 2014, 09:05:17 AM »
UNIT PREVIEW IV: MAD SCIENCE

Cambridge's elite scientists, when going to war, have a vast range of frankly insane options to choose from. Reanimating ancient beasts, setting loose terrors of the wilderness, or just competing for size & volume of explosions; mad science is definitely not merely on the cards but in the labs. Here's a flavour of some of the elite, unique, and nutty units available in the higher tiers of A Game of Colleges!

Engineer Cannon



Looking back at their previous endeavours in weapon production, some fourth year engineers realise that they were all missing their favourite thing: explosions. Cannon fire cannon balls at a medium rate of fire, but with massive destruction at the point of impact. I mean, what else is there to say? It's a cannon. You want it.

Flame Cannon



Not to be bested by their far too practical cousins up at the Engineering Dept, the natural scientists at the Material Science Lab have used their purely theoretical knowledge of thermodynamics to build a cannon that's shoots hyper-accurate fireballs. Because reasons.

Mutated Slime Moulds



These giant blobs of semi-controllable green slime wobble across the battlefield towards the enemy. Their effectiveness at killing anything is admittedly minimal, but they are nevertheless invaluable - it is surprisingly hard to kill a gelatinous slimy blob or indeed to make it panic and flee, and so the slime moulds are excellent at holding enemy units up for significant lengths of time.

Wild Wolves



The zoologists decided they needed something really terrifying to unleash, displaying their power to the rest of the University. And what better than a bona fide wolf pack? Almost impossible to control, these natural hunting machines will charge the nearest enemy in sight - in search of victory, food, and blood. The pack is not only powerful but fast, excellent at hunting lighter enemy units...

War Mammoth



Initially asked to try throwing rocks at the enemy, the geologists rapidly decided to instead find something they cared about less than their precious specimen collections to use in battle. As such, they have broken out their fossil cabinets in order to find something useful to reanimate. Bringing species back from extinction has always worked so well in the movies, so they decided to mount up on resurrected mammoths and fire down arrows from above. Whilst the mammoth will trample anything around it, it has to come from the Downing Site - the streets are a bit narrow in Cambridge, see?

Triceratops Riders



After seeing the success of the geologists at reanimating their mammoth specimens, the palaeontologists sought to go one better by cracking open the vaults of the Sedgwick Museum on the Downing Site. There, they found something that could change the course of the war: a triceratops skeleton, ripe for reanimation. This unit of six of the powerful beasts promises to skewer anyone who says that palaeo is a dead subject with its razor sharp horns.

Chemist-Grenadiers



After spending most of the early parts of the war devising the perfect formula to win this war without any more bloodshed, the chemists had their hand forced and have taken to attack with what they have so far - highly volatile substances in conical flasks and other portable containers. By which I mean, grenades.

1344
Game Reviews / Civilisation II (By Jubal)
« on: February 22, 2014, 10:35:13 PM »
Civilisation II Multiplayer

Game Type: Abandonware
Genre: Where it fits: Strategy

Link: http://www.civfanatics.com/civ2/

Graphics rating:
Gameplay rating:
Immersion rating:
Overall rating:

Civilisation II must, to my mind, be considered a classic of strategy gaming. This does not necessarily equate to playability, of course, but its features and AI are still impressive to this day given it was released in 1996. It was the first strat game I ever owned, and thus perhaps has a particularly memorable quality for me, but nevertheless I feel it is worth playing.

The key feature of the Civilisation series compared to other games in the genre is the ability to take a civilisation from the very early stone age through to the space race, and Civ II is a very nice system in which to play out this ongoing conflict. Unlike more modern engines the strategic element is entirely to the fore and graphics are entirely sidelined; it's not pretty, but it's certainly war. The possibility of deadlocks despite aggressive, powerful gameplay is important, and further to that the influence of governmental styles is not something that many strategy games use to its full potential. Republics and democracies can consistently hamper your decisions as premier, whereas monarchies and dictatorships frequently lead to chokingly slow economies. The gameplay is certainly the high point; there is little if anything to be said for the graphics, and the fact that all civilisations share their entire tech tree makes it difficult to give it a particularly high immersion rating. Nevertheless the gameplay is often difficult, tactical, and requires a great deal of thought; furthermore the multiplayer modes are excellent, particularly the unusual ability to play hot-seat (which is distinctly missing from, say, the Total War series).

There are improvements that can be made on the Civ II engine, and I would recommend using these for a more tactical gameplay experience. In particular Civ II Extended, a memory patch that means mountains and swamps can be made impassable, is of note as it can make the game vastly more tactical. My own mod, [url-=http://www.exilian.co.uk/forum/index.php?topic=2334]War of Realms[/url], can also be useful for those who want longer and more tactical games, as it chokes the tech tree off at late medieval & early modern armies; combined with CII Extended this can lead for very interesting, tactical, and protracted battles.

There are certainly plenty of reasons not to play Civ II: its age, the lack of graphical interest, and the bland similarity of factions are probably the most prominent. Nevertheless it has significant merit for tactical, almost chess-like, gameplay, and for its interesting governmental and building systems - and therefore rates as a solid three, very much worth the time taken on a campaign.

1345
Okay, so to coincide with all the furore in the Ukraine, I thought a discussion on the history of democracy would be interesting.

Is Democracy historically probable? Improbable? Inevitable? What are the factors needed for it?

What do you all think?

1346
A Game of Colleges: Total War / Traits & Ancilliaries
« on: February 18, 2014, 12:45:30 AM »
This is for ideas for new traits & ancilliaries for the fellows of Cambridge. Note that eventually all the original game's ancilliaries will be suitably renamed for the mod.

INGAME
TRAITS
- Ventures on Grass/Walks on Grass/Runs on Grass line (boosts map movement)

ANCILLIARIES


IDEAS
TRAITS

ANCILLIARIES

1347
Announcements! The Town Crier! / Happy Cyril and Methodius Day!
« on: February 14, 2014, 12:16:43 PM »
HAPPY CYRIL AND METHODIUS DAY



On this day of joy, merriment, and untrammelled capitalism, spare a thought for Exilian's patron saints, Cyril and Methodius, Apostles to the Slavs. Unlike Valentine, who may or may not have helped a few people get married before being beaten to death with a club, Cyril and Methodius definitely existed and had the arguably more useful impact of literally inventing an alphabet - the Glagolitic, ancestor of the Cyrillic script used right across eastern Europe to this day. These brothers brought the possibility of effective writing in Slavic languages for the first time, which is really a pretty cool accomplishment. (It should here be noted that they were also missionaries who converted people and wrote quite nasty polemics against varieties of religion they didn't like - not that the 800s were more generally a model era of tolerance, that said).

So, happy day of Cyril and Methodius! If you want to do something to mark this momentous occasion, do some writing for us, or maybe donate to an education charity or something. Either of those things might well mean more, be more interesting, and have a more lasting impact than yet another god-damn not-really-heart-shaped balloon.

Good luck with all your literary or romantic endeavours today!

~Jubal, Megadux



1348
Not So Different
By shadow-kiki, via DeviantArt

Prompt: A young priest is in the catacombs under the Papal city of Qualnar, when they come across a troglodyte - a creature of the caves...


What are we mere peasants to do for money or even for survival? Our lives are forever being controlled by our faith. We are the less loved children lost in the shadow of our god, Jupiter. So in the end our answer lies in our faith, become loved; however, the idea seems simple, but it truly is not. We fight hunger, poverty, sickness, and so how do we join the ranks of the good, rich, and strong? For every one of us Jupiter has a path marked for us, some for greatness and for others: failure. I cannot say what path lies ahead of me but I do know I will never be a child of light, but a child that hides in the shadows.

Our lives in the city are dreadful to say the least, feces are strewn across our roads and the dead pile up in the alleys for we cannot afford a proper burial. The faith in which we swear by is engrained in us not because we believe in it, but because we are forced to live by it. Jupiter is not the deity that I believe in, but it is better than a humiliatingly public death. Yet some days it is nice to think of the sweet release from this pitiful place. Perhaps maybe the embarrassment and pain would be worthwhile in the end, but for now I have promises to keep. My promise is to end this reign of terror that is held above all of us for Jupiter is not the ‘god’ that sees us as his own, no, he is for the rich. I personally believe in a god that is unnamed and fair to us all; a god that does not choose favorites!

Where I stand today is where the rich, holy, and divine are buried down under the busy streets of Qualnar. Here we pray for protection of the souls for the deceased and swear by Jupiter’s wrath if any harm is to come to them. In reality most of the other priests chat and rake in the money that they receive for ‘praying’. I at least have enough respect for my donors to pray to the very god that I do not have faith in. Really I am unsure if it is out of pity or out of kindness that I act for these blind fools, but perhaps one day they will see the light of the church. Most of my benefactors are middle-class and their lines tend to be deeper in the ground where the smooth stones become rough and ragged. The torches become far and few between, but for those of us whom have walked these pathways for years, our eyes adjust and we trudge on. Ever so rarely I pass another person walking back from their prayers and oddly enough I prefer not to have to deal with speaking to them.

On my days of peace I spend hours praying for the safety of even those that I am not paid to do so for. I like to feel the ease of mind that at least they are happy, while I kneel on sharp rocks spending my time doing nothing else with my life. Yet, who am I to complain? I have nothing to lose in this world unlike so many others for I am married to my god and to my faith. Who am I to ridicule those that follow the laws that I too abide by?

Suddenly the torches flicker as a cool breeze sweeps by and whips years of dust in my eyes. I furiously rub at my eyes with the rough fabric of my rope scraping at my skin. Then I hear it as clear as day; a gurgled grunt from a humanoid troglodyte. My mind screams at me to run, but my body is frozen in a faint hope that perhaps it would not see me and hopefully not eat me.

“Little girl,” the scratchy voice had a slightly higher pitch on the ‘ir’ of girl. Even as I remain kneeling I can almost sense that this is my end, a simple flick of its wrist would surely be the death of me. Yet the longer I sat the more aware I was of the steady breathing of the trog, which may I remind you was just standing there! “Little girl, do not fear me.”

Finally I stood and looked to the hideously pale and hunched beast. “I am not a girl.” A smile crept upon the cracked lips of the trog. I still had the chance to run, but my legs felt like lead as the beast stared at me and took in every little detail.

“There are too many curves to be even a feminine male of you city dwellers. You are a female dressed as a priest, are you not?” It was creeping towards me as if I was nothing for it to worry about. “You should not fear me little one.” My back pressed against the wall and my fingers rubbed against the rough tombs in search of anything to defend myself with, alas my actions were futile. “I will cover the entrance I have made so that our paths shall not cross again, but tell me little one, why are you here?”

Finally my legs felt lighter and my body responded to my brain’s flight mode. If I had been more aware of my situation I would have noticed that the trog did not follow me, it did not wish to. If my mind would have worked I would have noticed that it was not interested in harming me. Only if I would have stopped to think I would have had a friend in this world that simply had crossed my path by accident. Perhaps that day would have ended differently if I was not frightened by the mere fact that it knew all of my secrets where in areas humans were blind. We both live dangerous lives, he searches for caves and is banished from society, and I, I am a female playing a man’s part.


Notes by Jubal:
Spoiler (click to show/hide)

1349
Forum Games - The Beer Cellar! / Change a Letter III
« on: February 10, 2014, 02:39:42 PM »
Right, time for a new CTL game.

The rules:
  • You may exchange any letter in the word for any other letter to create a new word
  • This may not be the same as the previous word
  • You can also remove or add letters so long as:
    • it is not the first or last letter that is added or removed and
    • no additions or removals have been made within the last 10 entries.

So, let's start this one off!

1350
Sketches, Stories, and Steam / Hannah Milburn's Concept Art
« on: February 04, 2014, 05:54:58 PM »
This thread is for the art done by Hannah Milburn, currently as near as we have to an "official" concept artist. Hannah's work evokes the feel of Guns, Swords, and Steam extremely well to my mind; subtly rather than dramatically gothic, cleverly constructed, and creating a world that ultimately is full of surreal experiences happening to all-too-realistic people. I've really enjoyed seeing all her work so far and hopefully there will be more to come!

Spoiler (click to show/hide)

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