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« on: February 05, 2011, 06:04:12 PM »
Hello Dimos
A little bit of verbal meandering....
The more I play this mod the higher my opinion, it just takes me so long to get anywhere because I now stop at every town and village to explore the scenery and go poking about in other peoples castles.
Firstly played a 'test game' to see if I liked the mod and have now moved on to a 'serious' campaign which I have diaried as is my quirky way, and will take some up to date screen shots and put into the Titles and Estates section. I do agree that gamers should use the forum to encourage others to use and enjoy the mod.
Original v. Warband. Personally I prefer 1.011....but then I am and always have been a solo wargamer even @0 years ago when I was writing rules and scenarios for table top historical wargamers. For some reason WB does not have the same feel as 1.011 for the solo player, I am just glad and very grateful to talented guys (and gals?) like yourself and Jubal who are putting working into 1.011 mods for my enjoyment, you deserve all the support and praise that we piggy back gamers can give you.
Historical Accuracy ~ I am all in favour of a reasonably accurate historical staring point....historical timelines completely go out the minute your avatar starts to make an impact on the environment...so the historical bracket maintains a degree of disipline, however a large degree of poetic licence is needed to make the game play interesting without the need to constantly use cheats to move the action along or avoid unwanted events.
Future tweeks. I am sure that I am not suggesting anything that has not been raised before but my 'like to have' list of cosmetic changes or playable enhancements would be.......I am sure some may not be viable and other are already in progress.....
~Walk through manor houses in your villages where you can station small numbers of troops and prisoners (mini castles), or the ability to 'dump' unwanted soldiers into the village.....historically most town and villages would have had several trained yeomen forming a small militia who the lord could call upon, armed and ready as part of his feudal levy.
~Re-activated chests/storage/stables in castles where equipment and horses can be stored for later use
and for closer historical adherance
~The return of some plain colour surcoats and leather armour not linked to faction liveries, ie brown, black, white and grey, serching for suitable kit for your companions can sometimes be a trial as the game progresses particularly if your party is not linked to one of the set factions.
~The removal of the plate armour for some knights and the sword sisters. I would be happy for the sword sisters to stay as there is quite a lot of historical evidence to suggest that women serving as men?-at-arms throughout the middle ages was far more common that Victorian based history would have the world believe. In fact most castles were managed and often commanded by the 'chatelaine' the wife, mistress, mother or sister of the fief holder when away on campaign, during the civil war of Stephen/Maud it is suggested that almost 75% of fortresses were held by women for their men. Perhaps the plate could be simply replaced with heraldic surcoats with mail. I would assume that most sword sisters will be serving as mercenaries so would probably wear either plain colours or their employers livery, matching his banner.
~Additional unallocated or editable banners and liveries and the abilitity to change your banner via the camp menu perhaps. A knight who rises to become a Count or Duke will almost certainly enhance his coat of arms to reflect his new status particularly if it accompanies the creation of a new faction.
~For similar reasons, the ability to change or add a title to a companion's name as you can for the player avatar.
~Finally that old chestnut ...the Death Wish. Realistically soldiers do get killed or permanently disabled in combat. I can understand that gamers may wish their avatar to be immortal and it is sad to loose a companion as happens in many role playing games, however, is it viable to have a low percentage of enemy or friendly faction lords killed in battle, thus freeing up estates to be given as fiefs. Companions once killed can never be replaced so perhap a few might be seriously wounded from time to time causing them to leave the party and not be available to re-recruit for a suitable period.
Sorry that is one hell of a list and I must emphasise NOT demands only suggestion, the type of thing I would like to do if I had the skills.
My apologies for having a serious bout of verbal diahrrhea. Please do not feel the need to politely reply to each point.
Ker Raven