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Exilian
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Stuff that would fit in the mod
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Topic: Stuff that would fit in the mod (Read 76110 times)
Tintin
M&B Modders and Tutorialists
Voting Member
Posts: 200
Karma: 0
Stuff that would fit in the mod
«
Reply #225 on:
October 18, 2009, 06:58:01 PM »
Have you tried adding him on msn, YIM or emailing him?
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Goromous
Citizens
Voting Member
Posts: 192
Karma: 0
Stuff that would fit in the mod
«
Reply #226 on:
October 18, 2009, 09:55:17 PM »
His computer is messed up. With possible loss of hard drive too.
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Darwin
M&B Modders and Tutorialists
Voting Member
Posts: 415
Karma: 0
Scio ne nihil scire, ergo disco.
Stuff that would fit in the mod
«
Reply #227 on:
October 18, 2009, 10:06:10 PM »
...
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Tintin
M&B Modders and Tutorialists
Voting Member
Posts: 200
Karma: 0
Stuff that would fit in the mod
«
Reply #228 on:
November 01, 2009, 03:14:00 PM »
Aheyhey
http://forums.taleworlds.com/index.php/topic,82379.0.html
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Darwin
M&B Modders and Tutorialists
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Posts: 415
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Scio ne nihil scire, ergo disco.
Stuff that would fit in the mod
«
Reply #229 on:
November 02, 2009, 05:26:10 PM »
he knows how to make presentations...
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Tintin
M&B Modders and Tutorialists
Voting Member
Posts: 200
Karma: 0
Stuff that would fit in the mod
«
Reply #230 on:
November 05, 2009, 07:48:07 PM »
No idea what a presentation is............I thought it could go on "the list"
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Millenium
M&B Modders and Tutorialists
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Posts: 277
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Stuff that would fit in the mod
«
Reply #231 on:
November 06, 2009, 12:43:24 PM »
Module_presentations_py, Tintin. One of the most difficult areas of scripting.
«
Last Edit: November 06, 2009, 12:45:43 PM by Millenium
»
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Tintin
M&B Modders and Tutorialists
Voting Member
Posts: 200
Karma: 0
Stuff that would fit in the mod
«
Reply #232 on:
November 06, 2009, 05:02:12 PM »
Okay. I don't see why you can't use that kit because of that though. I don't see how it's got anything to do with it. It was just a suggestion.
I'm gonna find some more armour pics. More for fun than for any usefulness. I think Sibs got quite a lot to model
«
Last Edit: November 06, 2009, 05:06:36 PM by Tintin
»
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Evil2828
Posts: 82
Karma: 0
Stuff that would fit in the mod
«
Reply #233 on:
November 20, 2009, 05:35:06 AM »
something for flying includes source
http://www.mbrepository.com/file.php?id=1567
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Millenium
M&B Modders and Tutorialists
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Posts: 277
Karma: 0
Stuff that would fit in the mod
«
Reply #234 on:
November 20, 2009, 03:06:55 PM »
Good point Evil. Darwin, it would be a good idea to start implementing the source. You'll have to change the way you get into a flying situation (maybe a game menu option in the pre-battle menu).
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Evil2828
Posts: 82
Karma: 0
Stuff that would fit in the mod
«
Reply #235 on:
November 20, 2009, 10:56:44 PM »
sorry press back when i thought i hadnt posted got a double post :ermm:
«
Last Edit: November 20, 2009, 11:00:13 PM by Evil2828
»
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Evil2828
Posts: 82
Karma: 0
Stuff that would fit in the mod
«
Reply #236 on:
November 20, 2009, 10:57:44 PM »
yeah
dont forget the iron launcher for different skeletons
and.. if anyone has
and a skins txt for it. could you upload it somewhere i'd like it before it gets deleted (that is if ur not using it) if i dont like the closed beta and other release urgals ill replace them.
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Goromous
Citizens
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Posts: 192
Karma: 0
Stuff that would fit in the mod
«
Reply #237 on:
November 21, 2009, 05:42:36 PM »
Looks like we've lost Darwin, as well....
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Tintin
M&B Modders and Tutorialists
Voting Member
Posts: 200
Karma: 0
Stuff that would fit in the mod
«
Reply #238 on:
November 22, 2009, 01:18:52 PM »
:'(
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Goromous
Citizens
Voting Member
Posts: 192
Karma: 0
Stuff that would fit in the mod
«
Reply #239 on:
November 22, 2009, 05:24:31 PM »
I feel as though as long as Millenium sticks around, we should be okay.
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Exilian
»
Site Questions & Governance: The Citadel Quarter
»
Questions and Suggestions - The High Court
»
Site Archive
»
Misc Archived Boards
»
The List of Forgotten Lands
»
The Alchemists' Archives
»
Rhun
»
Stuff that would fit in the mod