It has been almost a year! What happened? In short: fulltime work (my fate from now on). After completing uni, I have so much less time than before. However, I still haven't given up hobbyist gamedev - one thing that did eventually strike me was that I will have to rewrite the entire engine from the ground up, as I would not be able to maintain it longterm. The reason is that the first engine, as much as I liked it, was developed alongside the design refinement process of the game, and as such had tons of technical debt. That of course means progress will be slow as I have to code from scratch again, and can only do so one day per week at maximum...
However, the plan for the game will stay the same, except that a new engine will also allow me to revise some decisions I was not happy with, such as the skeletal animation system which was great for exchanging player models and fluent combat, but otherwise not flexible enough and highly performance intensive.
As such I'm learning aseprite now to switch to hand-drawn animations. Here's a preview:
https://twitter.com/Thalanor/status/1096545986221101057Meanwhile, progress on the soundtrack actually continues to be fast. Almost 1.5h of gamemusic done! You can always check the current status here:
https://soundcloud.com/thalanor/sets/cogito-colony-soundtrackHope to be able to post some smaller updates in intervals again in the future, freeing up some geek time once in a while as I try to survive in the adult world!